Gamer News

Rumors have been swirling since TheLastOfUsMovie.com and TheLastOfUSMovie.net domain names were recently registered by Sony’s online brand protection agency MarkMonitor. The registration of these two domain names suggest the possibility of The Last of Us being turned into a movie. Some sources have welcomed the idea of a The Last of Us movie, asking their respective followers to discuss the possibilities of the story and to debate which actors would play which in-game characters.

 

I can’t stress enough what a terrible idea it is to make The Last of Us into a movie. It doesn’t matter if the most premiere actors sign on to the film and it ends up being a truly great movie. Being a videogame is a large part of what makes The Last of Us such a unique and enduring experience. It is a narrative that is progressed and defined by the interactions of the player. Completion of the game is earned by people rewarded for their efforts to participate in Joel and Ellie’s journey.

 

My journey through The Last of Us is one I along with many others are proud of. The Last of Us represents a high water mark transcending the parameters of a standard gaming experience to something truly special, regarded very dearly by many. I don’t think I have ever seen a title that has struck such a chord with so many people. The Last of Us is regarded by many in the gaming community with the highest of reverence and to attempt a film adaptation is blasphemy. I can understand wanting to share The Last of Us with a larger audience but taking away the interactive experience of the game for a passive film adaptation is a mistake.

 

I am sure that it is possible to make a film adaptation of The Last of Us with great actors and a great story but the active participation into Joel and Ellie’s journey is what makes The Last of Us so great and so special to so many. It is an experience that one can only truly realize in the form of a videogame. In any other medium its just not the same. You lose part of the essence of what makes The Last of Us.

 

I am including a link to my review of The Last of Us here to hopefully give you a better idea of why I am so adamant against a movie adaptation. For more on this story and other videogame news book mark SonicMercury.com. For now their is no evidence of an actual film in development but the recent registration of the two movie related domain names is more than enough reason to be concerned about a future film.

 

-Z3R0TH3RT33N

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Next-Gen News

I had a quick paragraph prepared about how both PS4 and XBOX One have sold over 1 million consoles in their first 24 hours of availability. Their is also this strange thing where both Sony and Microsoft congratulated each other on their respective console launches via twitter. I was then just going to make a comment about how it looks like both consoles are off to a good start and it looks like another great era of gaming has begun. That was pretty much all I was going to write, however there is just one small detail Microsoft neglected to mention. Yes they did sell over 1 million consoles in the first 24 hours of the XBOX One’s launch marking the biggest release ever for a Microsoft console but what Microsoft didn’t mention was that their console launched simultaneously in 13 different countries including the U.S. and Canada while the PS4 has only launched in the U.S. and Canada thus far. While both Sony and Microsoft had record sales for day 1 console launches Sony still has the rest of the world in which to launch the PS4. It will be interesting to see how the consoles fair at the end of the holiday season of this year but if I were a betting man I would say it looks like Sony might have a strong lead in console sales at the end of this year anyway. For more on all things Playstation and XBOX bookmark SonicMercury.com.

 

-Z3R0TH3RT33N

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Music Spotlight

KoRn is a band that has been around for twenty years. They are also one of the most polarizing bands of the last twenty years. Although their songs are often heavy and frequently incorporates metal style growls courtesy of frontman Jonathan Davis, KoRn’s style is too erratic and too nontraditional for many fans of heavy metal. On the flip side KoRn’s music is way too heavy and occasionally vulgar for many mainstream rock fans. Forging their own musical style inspired by heavy metal and influenced by hip-hop they were credited in the late 90’s as creating a whole new genre of music that would inspire a long list of copycats and would later become known as nu-metal, which is a stigmatic title even the members of KoRn resent as many people use it as an implication of musical ineptitude. Still its not often a band comes along that is so different it comes to define a whole new genre of music.

 

KoRn is going strong well over a decade after the nu-metal scene has all but disappeared. A few bands from that era still exist but none have reached the level of success that KoRn has achieved. Despite the polarizing nature of KoRn’s music since their self-titled album debuted in 1994 the band has sold over 35 million records worldwide with 11 of their official releases peaking in the top 10 of the Billboard 200. Eight of their official releases are certified Platinum or Multi-Platinum by the Recording Industry Association of America and one album is certified Gold, 28 of their 41 singles have charted and they have even won 2 Grammy Awards.

 

In 2005 founding member Brian “Head” Welsh, guitarist as well as backup vocalist for KoRn announced his departure from the band. This was big news as KoRn developed their unique sound around a 2 guitarist dynamic and many were left to wonder how the band would carry on without him. “Take a Look In the Mirror” was KoRn’s last studio release with “Head” and was KoRn’s heaviest album overall at that time. The first album without “Head” was “See You On the Other Side.” It was sort of like KoRn meets Alice in Wonderland. It wasn’t quite as heavy as “Take a Look in the Mirror” but “See You on the Other Side” was a very interesting follow up full of bizarre themes and creativity. I actually caught KoRn on tour for this album at the Continental Arena in the Meadowlands and it was one of the best shows I have ever seen. The stage show was just crazy and the band sounded great. They had a second drum kit stage left with one guy playing the drum kit sitting down in a full suit wearing a pig mask and another guy in a full suit wearing a rabbit mask leaning over the drum kit from the outside of it and both guys in suits were playing simultaneously with each other and the drummer from KoRn. They also had a giant brain walk across the stage on its own brain stem and all of the wrinkles in the brain looked like people intertwined. While that happened KoRn played over 5 different songs of theirs from different albums into each other ultimately finishing with the song they had started with. The show was amazing.

 

After the “See You On the Other Side” tour ended founding drummer David Silveria went on an indefinite hiatus and the rest of KoRn followed up the success of that album with an “MTV Unplugged” album recorded live at MTV studios in NYC. To be generous it was awful. KoRn’s influences and styles just don’t lend themselves well to the unplugged sound. Listening to KoRn unplugged is like having someone like Skrillex do an acoustic set, while mildly entertaining at first for the sheer novelty it presents the whole thing quickly overstays its welcome and you start begging for the love of god pick up an electric instrument and plug it in!

 

The same year as the unplugged album KoRn released their “Untitled” album. There is little doubt that losing two founding members of the band had put the remaining band mates in a bit of a strange place. Drummer Terry Bozzio of Frank Zappa fame was hired to record on the album with a ridiculously huge drum kit. This album showcased a wide variety of instruments experimenting with different sounds. The lyrics explore the feelings of a band struggling with the emotions of losing two major members and while there is definitely some unmistakable hostility on this album it is undercut with an overwhelming reality of a band that realizes it must go on into the unknown with or without those who helped to start it. Ultimately even without “Head” and the recent departure of David the band’s efforts still yielded some great songs. The lyrical writing showed more growth and the end result of “Untitled’s” over all sound is still without a doubt a KoRn album.

 

“KoRn III: Remember Who You Are” is a raw album. Stripped any effects from previous entries in the KoRn library this album was recorded on analog tapes to give it a sound familiar to the early days of KoRn when they were just starting out and to help the band tap into their roots. Sort of a, “to go forward we need to remember where we came from” kind of thing. The album features the drum styling of Ray Luzier who drummed for David Lee Roth for many years. “KoRn III” is an album just dripping with hostility. The songs still don’t showcase that heavy bass that was heard back on “Take a Look in the Mirror” but the frantic guitars paired with Jonathan Davis’s hostile vocals is palpable. The album is dripping with manic anger. For some reason, whether or not its the analog recording I am unsure, the songs on this album can occasionally sound a bit flat as if the full depth of the instruments were not captured properly and muffled just a bit. This album showcases some of KoRn’s best lyrics with lines like, “love without affection is hate without the pain, life is a connection separate from the brain.” Its a good album but it just lacks that old-school flavor of the original KoRn albums for it to be a true return to the classic style of KoRn partially due to the analog recording style but also in part because for long time fans of KoRn to truly return to its roots they would need to recapture that 2 guitar dynamic that defined KoRn’s sound.

 

The follow up to “KoRn III” was “The Path of Totality” a dubstep infused KoRn album. An idea that many longtime fans myself included were fairly skeptical about. I mean it kind of made sense for KoRn to go this route as a reaction to recording their last album with such a minimalist approach to go full out into big effects, electric sounds and whatnot but still dubstep. I get a lot of the concerns with this album having all the instruments going through processors that were manipulated by various dubstep artists and how easy it would be for the instrument to get lost in the mix. To be honest that does happen on this album. It took me a while to really give this album a shot. Once I gave it a fair shot and listened to it all the way through I realized that they actually pulled it off. Somehow KoRn had taken dubstep and made it work. Not only did they make it work in many regards it was the best album KoRn had done in years. In regards to “The Path of Totality,” KoRn had created their first album in years that didn’t sound like them experimenting with instruments or trying to recapture something that was long gone and instead whole heartedly trying something new. This was the first album since “See You On the Other Side” to feel like a full fledged KoRn album again.

 

Early this year a photo surfaced of lead singer Jonathan Davis hugging estranged guitarist Brian “Head” Welch on stage and the rumors began. Would “Head” join the band again? Would he record on a new album? We soon learned the answer to both questions were yes and all we could do was wait and see what would happen. Enter “The Paradigm Shift.” This is the best thing to come from Korn in over a decade. My first instinct with this album is to tell anyone who is even remotely into KoRn or ever thought about listening to them to put this album into their music player crank the sound to 11 and break the fucking knob off. While the dubstep album strangely worked for KoRn this album is the one KoRn fans have been hoping to get for years. It takes all the different musical experiences from KoRn’s past and distills them into a pure and potent cocktail. The songs feature some of the strongest structure and writing ever from KoRn. The soundscapes combine with Jonathan Davis’s vocals to create songs that are truly haunting. For instance on the song “Punishment Time” which features one of KoRn’s best riffs ever as well as choruses the song breaks its high tempo and falls into a soft verse out of nowhere before it crescendo’s back into its vicious riff. The experience is surreal. Its schizophrenic its reminiscent of the early albums from KoRn and at times genuinely feels like your listening to the inner workings of a poetic psychotic but its a refined insanity that takes the listening experience to the next level.

 

The overall sound is sort of like a bionic evolution of KoRn. The sound is familiar enough to remind you of the early days but its like the protagonist at the end of a good action movie. The fight to the end was arduous and the protagonist needed to grow to overcome their obstacles to search within themselves and remember why they joined the fight in the first place and why they must still fight. This album is that scene at the end of that action movie, after the protagonist has defeated the final boss and he emerges from the burning rubble of his enemies lair, beaten, burnt, and smoking but they still stand, tougher and wiser for the experience. The years during “Head” and David’s departure from KoRn had left the band in a bit of an identity crisis but it also inspired some of the bands most creative works. After losing 2 core members of the band, KoRn had found a way to carry on and develop musically. “The Pardigm Shift” is not just a triumphant return for “Head” to the band it is the band’s triumphant return to form.

 

David Silveria may never return as drummer but Ray Luzier is also a great drummer who’s style suits KoRn very well. KoRn is not metal and they aren’t rock n’ roll they are just KoRn. They are heavy, often angry with psychotic tendencies, at times schizophrenic and they just wouldn’t be the same any other way. Every song on “The Paradigm Shift” could be an anthem in its own right but personal favorites would be “Love and Meth,” “What We Do,” “Mass Hysteria,” “Punishment Time,” “Lullaby for a Sadist,” “It’s All Wrong,” and “Tell Me What You Want.” I am not saying this is the be-all, end-all KoRn album but it is a lean album that proves KoRn is still very much a relevant band in the music world with plenty of good new and interesting music to offer. “Head’s” return seems to have really energized the band and it will be interesting to see where KoRn goes from here.

 

-Z3R0TH3RT33N

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Horror Spotlight

SOMA is a survival horror title being developed and published by Frictional Games and is slated for a 2015 release on PC, MAC and PS4. Frictional Games most famous game up until now is Amnesia: The Dark Descent. SOMA has been secretly in development since 2010. The first official gameplay trailer was released early this passed October and since then a few live-action trailers have surfaced as well. SOMA and The Evil Within are both going to be games within the survival horror genre and while The Evil Within looks to be a promising new horror title that I am excited to play, it is the game mechanics that I am ultimately drawn to. SOMA on the other hand looks to be potentially a catalytic explosion in the horror world. The gameplay trailer alone is enough to give you goosebumps of depraved joy at how unabashedly demented it is and their is a certain uneasy undertone to the live action trailers that give a hint of SOMA possibly being something truly horrifying.

 

The world of SOMA is sort of like if the legendary artist H.R Giger of Alien fame was crossed with influences of Hellraiser and placed in a cold futuristic setting where it appears robot technology is common. The goal of the game according to Thomas Grip Creative Director of Frictional Games in his own words according to his blog entry on Playstation.com states that. “SOMA is meant to chill you to your core, and confront you with questions about your very existence.” The stark setting of the game paired with the commitment to exploring futuristic sci-fi theories and philosophies definitely has my attention as an experience that could possibly stand out as more than just a good horror game and be something truly special that none of us will soon forget. 

 

My impressions of everything I have read and seen so far of SOMA reminds me of a post-apocalyptic short story published in 1967 that was later turned into a 1995 computer game called “I Have No Mouth, and I Must Scream.” The story is fairly disturbing about a self-aware supercomputer that engineers mass genocides around the world until their are only 5 survivors left in the whole world. The survivors live in a vast underground complex but the supercomputer holds great hatred towards humankind and thus makes the 5 remaining humans borderline immortal so it can torture them for all eternity. Although there is little evidence that the two narratives will be in anyway similar I just get the feeling that very bad things are going to happen to the protagonist in SOMA. Furthermore the Creative Director went on to say that the player will not take control of a space marine fighting his way out but rather a regular person finding their way through.

 

Three years in development and only a little over a month out of secrecy it seems unfair that we will have to wait until 2015 to get our hands on SOMA. Here is a link to Creative Director Thomas Grip’s blog on Playstation.com so you can read what the game is about in his own words as well as check out the official gameplay trailer which is included on his blog page. Please note as with most horror related media the trailer on Thomas Grip’s page does include some scenes of gore and violence. I have also include links to 2 of the live-action trailers for SOMA posted on Frictional Games official YouTube page here entitled “Vivarium” and “Mockingbird.” Bookmark SonicMercury.com for updates on SOMA and all things horror related.

 

-Z3R0TH3RT33N

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Horror Spotlight

Survival Horror

The Evil Within is an upcoming new horror videogame that will appear on both current-gen and next-gen consoles in 2014. The game is being developed by Tango Gameworks and published by Bethesda Softworks. The game centers around antagonist Detective Sebastian Castellanos. Sebastian wakes up in a gruesome world where violence and death are all around him after he and his partners investigated the scene of a mysterious mass murder. Now its up to Detective Sebastian Castellanos to traverse this decrepit world and discover the mystery as to why all this horrible stuff has been occurring.

 

At first glance it sounds like a typical horror game. Here’s why its not. The director of The Evil Within is Shinji Mikami a name we should all know as he is the creator of Resident Evil and creative lead for every subsequent Resident Evil title for many years. Resident Evil 4 was the last game in the series that he created. The Evil Within is Shinji Mikami’s return to the survival horror genre. Mr. Mikami has been quoted as saying about his new game that this will be a “true” survival horror game in response to his disappointment with current games of the genre he says this game will be, “one in which the player confronts and overcomes fear.”

 

The original Resident Evil series is a masterpiece. The first RE set the bar as to what survival horror could be on home consoles, the second RE far exceeded that bar introducing Claire Redfield and fan favorite Leon S. Kennedy into the horror of a familiar suburban setting in a chaos storm of monsters and zombies, the 3rd RE polished and refined elements of the first two games with smoother menus and action animations as well as detailed ammunition creation options. The 3rd RE also introduced the walking fear-bomb Nemesis who could go through doors and walk up stairs something previously impossible by RE foes instantly cranking up the tension of this entry. Finally RE 4 redefined the genre all together. Everything in the series had been overhauled for RE 4 new combat system, revamped menus and more cinematic presentation. Everything in RE 4 felt bigger and grander. From the story rife with plot twists and strange characters/creatures to the mysterious girl that Leon must rescue, RE 4 was a stout message to the Resident Evil fans and survival horror fans in general that nothing would be the same.

 

The graphical leap combined with the directorial decision to make the camera a 3rd person over the shoulder view that follows the player instead of set camera angles proved a very immersive experience. The visuals were gorgeous for a console game at the time. While I truly did enjoy Resident Evil 4 and had hours and hours of gameplay in the various survival modes alone some of the changes in the game were implications to me as to where this franchise was heading and for me I knew that Resident Evil 4 might be the last that I purchase. As I stated it’s not that RE 4 was a bad game in anyway. I felt Nintendo’s influence on the franchise was obvious however. The further I got into the game the more it reminded me of Zelda. The way items were highlighted in colorful columns and the change sound the game made every time you picked one up. The constant search for treasures paired with the more fantastical creatures versus horrible monsters created by viruses and the constant smashing of boxes and or pottery. Blood seemed minimal. The weird guy you bought items from who always greeted you with the same gruff voice, “Hello stranger.” The fantasy influence combined with the treasure hunting elements were just enough of a departure from the original 3 games for me to long for the old days of running through Raccoon City battling T-Virus zombies and not “Las Plagas” drones sent forth by the ghost of Napoleon’s inner child.

 

Needless to say I was more than a bit wary of the next installment of Resident Evil and my suspicions were confirmed as soon as I saw the trailers for Resident Evil 5. I thought the setting looked boring with lots of muted colors and the focus was obviously action based. Super fast infected people. I really wasn’t that turned off by the two player element that was introduced as I thought it could definitely work if implemented correctly. I played some of it and it just didn’t feel anything like the Resident Evil that I had grown to love. I guess with the success of the highly action based Resident Evil movies starring Mila Jovovich as a superhuman zombie slayer, which by the way undermines the entire genre of survival horror I mean how are you supposed to be scared when Supergirl fights a bunch of monsters that is an entirely different movie than what Resident Evil should be about but I digress, I guess the game developers thought this an appropriate direction for their game.

 

Then their was Resident Evil 6. Featuring 4 separate but intertwining campaigns. After all the hype it got and the promise that it would at least include Leon in one of the campaigns I decided to give it a shot. Originally 3 of the 4 campaigns were co-op until players made it clear to Capcom that it made no sense to have your game be primarily co-op only to offer the final campaign as a strictly single player experience. The 4th campaign was made co-op and available from the start of the game instead of an unlockable campaign made available after completion of the 3 other co-op campaigns. Each of the 4 campaigns had their own specific characters with their own story pertaining to the same global event. I really enjoyed most of Leon’s campaign quick time events aside. It had zombies in a dark creepy atmosphere genuinely conjuring fearful moments at times. The co-op actually worked great here, even with a friend the tension was still high. It felt like a proper evolution of Resident Evil. The rest of RE 6’s campaigns have their moments but they feel superfluous, like other ideas for Resident Evil games sliced and diced from their games and spliced together to create a grotesque Frankenstein of one game. At the end of the day RE 6 is more like 4 separate games under one title.

 

Now Capcom is in financial turmoil and the likelihood of a new Resident Evil from the company is uncertain. Just how bad a state Capcom is really in is debatable but information is surfacing that Capcom barely has enough cash to develop one more feature game. In other words if Capcom pays to develop one more game they could go bankrupt. Something to support this belief that Capcom is on dire straits is that when game producer Yoshinori Ono the producer of Street Fighter IV was asked by a fan on twitter if SF IV would be coming to the next gen Ono responded that Capcom lacked the resources to port the game to next-gen consoles although he expressed that it would be “sweet” to bring SF IV to the next-gen. Porting Street Fighter IV to next-gen consoles doesn’t require nearly the team and resources creating an entire game would. If Capcom can’t even port a fighting game to the PS4 and XBOX One how can any of us expect them to create a whole new Resident Evil?

 

With the most recent entries of Resident Evil 5 and 6 being disappointments for long time fans of the series because of their departure from the initial survival horror genre that Resident Evil helped to define The Evil Within might be just the gloriously gruesome return to the survival horror roots we all grew to love. Shinji Mikami has state that this will be the last game that he ever directs. Let us all hope that Mr. Mikami goes out on a high note helping to create a new chapter of survival horror, one that we can all look upon with fond memories and pass on a new legacy of horror to future generations. I have included a gameplay trailer for The Evil Within here courtesy of Bethesda Softworks YouTube page. Fair warning their is some extreme violence and gore. Bookmark SonicMercury.com for more on other upcoming horror titles in all media.

 

-Z3R0TH3RT33N

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Playstation 4 News

The Playstation 4 has arrived, and in high demand. Sony had reported record pre-orders for the new console and the official U.S. release of the PS4 looks to be record breaking as well.  More than 1 million Playstation 4’s were sold within the first 24 hrs of its release last Friday November 15th. The PS4 will be the only next-gen console on the market until the November 22nd release of the XBOX One. It will be interesting to see what kind of sales momentum the PS4 will maintain after the release of its main competitor. In the meantime the PS4 still has the rest of this week to enjoy its moment in attempting to shatter record breaking sales in the United States. It is important to note the console has yet to release in any other region as of this posting.

 

-Z3R0TH3RT33N

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Nintendo News

Nintendo has announced the Wii mini, a miniature version of the Wii will be available to the U.S. this holiday season and should retail at about $99. The Wii mini is a bare minimum of the console offering no online functionality it does however come with a copy of Mario Kart Wii in the bundle at no extra charge. The Wii mini is part of Nintendo’s plans to promote “low cost gaming.” Most likely the Wii mini arriving in the U.S. has a lot to do with the less than stellar performance of the Wii’s “next gen” successor the Wii U. No doubt that Nintendo is promoting the Wii mini, which was already made available in Canada in last year, to help absorb some of the losses Nintendo is taking on the Wii U. When I last reported sales of the Wii U the tally was about 3.6 million units worldwide. That number is measured from the November launch of the Wii U to June 30th with only about 550 thousand units sold between December 31st 2012 to June 30th 2013. In contrast the Nintendo Wii had sold about 9.3 million units in the same amount of time with the Wii selling just over 6 million units worldwide in the same amount of time.

 

The Wii U sales numbers have finally been reported for the time between June 30th and September 30th of this year. In this time Nintendo has sold roughly 300 thousand Wii U’s. This brings the grand total of Wii U’s sold to just over 3.9 million units worldwide as opposed to the 13.17 million units the Wii sold in the same amount of time. I have heard from various sources as well as read on multiple sites that Nintendo has projected sales of over 9 million units sold for the Wii U and will not waver from this projection. The reality is that quarter 3 or Q3 for the Wii U is in the books and in the last 9 months Nintendo has only sold about 850 thousand units. Analysts are predicting sales at about 550,000 units for the Wii U this holiday season. The bottom line is Wii U sales coming in at less than half of projection for its launch year can not be good news for Nintendo and its future in the home console market.

 

-Z3R0TH3RT33N

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Horror Spotlight: Update!

It turns out that their is even more to see this year at Halloween Horror nights. A few more attractions have been added since my last article about this year’s Halloween Horror Nights. One attraction will appeal to horror and videogame fans alike. It turns out that the Orlando location will be getting an attraction based on Resident Evil 2 & 3! The attraction is called Escape from Raccoon City. You will actually get to see the R.P.D. and meet up with Claire Redfield and Leon S. Kennedy. There will even be a 12 foot nemesis walking around firing off a Gatling gun. There will be zombies, lickers and hunters for you to run from as you make your way through famous locations inside Raccoon City from Resident Evil 2 & 3. As a huge fan of these two entries in the Resident Evil series it sounds like an exciting sprint down memory lane. Just the idea of actually getting to run from monsters in Raccoon City, getting to see the R.P.D. and meeting up with Leon and Claire makes me grin from ear to ear. The Evil Dead attraction sounds like a great time but a chance to go to Raccoon City and experience Resident Evil 2 & 3 firsthand is a Resident Evil fan’s dream come true. The other attraction of note is a maze based on An American Werewolf in London where you can traverse the English moors looking for werewolves and explore the circus from the movie, but Resident Evil 2 & 3! You get to go to Raccoon City!

 

-Z3R0TH3RT33N

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Resurrecting Nintendo

I just had this idea on how Nintendo can resuscitate the Wii U. First off number one don’t do a Nintendo direct for this. Do an actual press conference, someplace very public like Sony did in NYC to unveil the PS4. Nintendo should hype this idea up a lot. Launch a worldwide ad campaign all alluding to a mysterious new thing. Give the ad campaign a tone more accessible to an older audience. The final ads should read something like this, “This fall Nintendo brings the power back! Will you be ready?” then they show a release date. People across the globe freak out, speculating are they bringing back Nintendo Power magazine?!” Nintendo lets everyone simmer for a while.

 

After maybe six weeks or more of intolerable silence Nintendo holds “THE” press conference. Lots of build up, dark lit rooms, fuzzy images, news press EVERYWHERE. Then we get an extended video with high energy, maybe even with celebrity cameos all asking, “are you ready for Nintendo to bring the powerback?!” of course they all say yes! Then lights fade to black in the convention center. They start playing the theme from Terminator 2, duh duh duh duh……duh duh, duh duh duh duh…..duh duh! Everyone freaks out, partly just because everyone loves Terminator 2. A spotlight comes on the catwalk there is someone walking down it with a suitcase handcuffed to him. The music builds mixed with  the intro for “Blind” by KoRn. At the end of the catwalk there is a table and a second person pulls out a key for the suitcase and unlocks it. Their back is turned to the audience and cameras as they reach inside. At that moment the song breaks and the lyric “Are you ready?!!!” blasts across the PA system broadcasting into millions of homes around the world and the person turns around and reaches up with their hand held high. On their hand is the Powerglove! Words across the video read “for the return of the POWERGLOVE!!” But not just any Powerglove this is the Powerglove 2.0 completely redesigned and overhauled for the Wii U. Laser lights shine and the music changes to complement an energetic montage video of people having fun playing Nintendo games with the Powerglove 2.0.

 

Powerglove 2.0 has the screen like the Wii U tablet controller built directly on to it with touchscreen funtionality. All the expected features for motion gaming would come built in including actual 1:1 hand gestures just like the original Powerglove promised 25 years ago. Seeing how Nintendo banks so heavily on motion gaming this seems like a no brainer. Think of the possibilities available now with this kind of hardware. You can literally make a first person Iron Man game where you actually use your hand to shoot his blaster. How cool would it be to get messages and videos from in game characters on the screen on your arm. Better yet how great would it be to play online games and actually interact with your friends by talking to them on the forearm of your Powerglove? Combined with use of the regular Wii controller the applications are limitless. How cool would it be to actually summon a fireball with your hand in a game or dialing in codes and lock combinations you have found in the game using the touchscreen on the Powerglove 2.0?

 

For the horror fans imagine a game like Outlast about a reporter who hears strange sounds from a nearby abandoned insane asylum and decides to investigate only to discover, as many would have guessed, was a very bad idea. OK so now picture playing a game like this with some of your friends. All of you are sneaking around inside this asylum in different areas. Each of you can find objects and information to help each other escape. The catch is you have to physically tell them what you know. You have to send a message to your friend from your Powerglove monitor alerting them that you have important information to help them progress through the asylum. Maybe even make the glove vibrate whenever you get a message so as to add to the stealth element. Either way the alert lets you know that both of you need to get to a “safe” area so that you can relay the information. This could add so much to a horror experience. Think about guiding your character to an empty closet while your friend is hiding in a locker and the two of you are whispering details back and forth on the Powergloves monitor because speaking too loudly can alert enemies to your location. Maybe as you progress you can upgrade your abilities and do stuff like take in-game pictures and videos and send recorded messages to each other in the game using the Powerglove’s forearm monitor. You could even base the whole game around the Powerglove like in the game its some kind of tool given to you by your captors. They find the hunt more satisfying if their prey has a “fighting” chance. ( Powerglove aside this is a game I would like to play )

 

To be fair though videogame development is not cheap let alone hardware development and to expect such an elaborate game based on a piece of hardware you would have to have an install base considerably better than that of which the Wii U itself currently has. Research and development for a piece of hardware like the Powerglove 2.0 I just described would not be cheap for Nintendo. That being said though the reappearance of the Powerglove would be huge in the gaming community not just for Nintendo fans. There is a huge demographic of people who grew up when Nintendo ruled the world. Many of us still remember the “Nintendon’t what SEGA does!” days and no matter what console you played on everyone knew Nintendo and what the Powerglove was. Even though I am pretty sure only three games ever came out specifically for the Powerglove and the hardware was notoriously a functional disaster many people look back on the device with nostalgic fondness. Even though it didn’t work very well the glove still looked cool. The technology exists today to actually make the Powerglove everything it was supposed to be, and then some.

 

Ultimately the biggest consideration for a piece of hardware as elaborate as the Powerglove 2.0 is how to make such a piece of hardware affordable to consumers and have the hardware still be profitable. How much are you willing to spend for something like this? $100? $150? $200? If the controller was made well, functioned like I described, was sold at a reasonable price and was supported properly I think Nintendo could gain some serious ground against the upcoming PS4 and XBOX One. The nostalgia element alone would have lots of older gamers going and buying it. I would consider buying one just to have it and I don’t even have a Wii or a Wii U. If you could use the Powerglove 2.0 as a standalone game player for Wii, Wii U and Nintendo DS games and the glove is priced respectively to the console and DS markets it would considerably increase the value of owning the Powerglove 2.0. You could even play augmented reality games like laser tag with your friends. The applications already exist and the Powerglove 2.0 would be an ideal vessel for many of them.

 

In all likelihood under the current conditions of Nintendo and its newest console I would have to say the appearance of a new and improved Powerglove is not happening anytime soon. If done properly the Powerglove 2.0 could potentially be a huge hit for Nintendo. The cost of research and development for the Powerglove 2.0 definitely makes it a financial risk for Nintendo but if done right I think it could be one of the greatest gaming devices this generation. Overall something crazy like the resurgence of a new and improved Powerglove and targeting a slightly older audience are elements that could give Nintendo the spark it needs to excite console gamers again. In this era of the Oculus Rift where we are on the verge of having actual virtual reality in our homes something like the Powerglove 2.0 has the potential to give Nintendo a much needed relevance boost in the current console market.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

 

 

 

 

 

 

 

 

Rumors and GTA V News!!

I was going to write about this rumor that the PS4 is 50% more powerful than the XBOX One. Many credible sources like IGN have even weighed in on this rumor all stating that the anonymous developers who are reporting this considerable discrepancy in performance seems legitimate. The problem though is that even if this rumor is completely true about the difference in performance between the XBOX One and the Playstation 4 no one making these claims has worked with the official consoles yet. All this info is coming from people using dev kits designed before the finalized versions of the consoles were put into production. Another point made by The Red Dragon over at N4G games is that many non-anonymous developers have stated that the graphics drivers for the PS4 and XBOX One have yet to be optimized. This has been frustrating for developers as it makes it hard for them to optimize graphics if the drivers are not tuned to their peak performance. It does not matter how powerful a graphics card is if the drivers are not properly set. Another point to consider is even if one console does have considerably more power, whatever that power may be graphics/processing, it is not in multi-platform developers best interests to invest money into making a game look or perform better on one console over the other, its just not cost effective.

 

The question is will one version of a multi-platform game be downgraded to match the look and performance of the game on the weaker console. The answer is no because the developers will instead look for a happy medium between the two consoles where they know that the game will perform more or less identically to each other. The games will be optimized by developers within those constraints to make sure that the game plays properly by utilizing the different hardware of the PS4 and XBOX One but the goal of developers will never be to max out hardware performance. This revelation kind of sucks but to be honest we probably should have already guessed this is how it works. We will have to look to exclusive titles if we want to get an idea of what the true performance extent is for the Playstation 4 and the XBOX One. At the end of the day though its always the console with the best games not the best specs that has the most success.

 

OK I put in my two cents on that topic now on to what’s really on your mind. Grand Theft Auto 5 comes out tomorrow. Yes the highly anticipated blockbuster series latest installment releases tomorrow! September 17th. If you want to get preorder perks today is your last day, otherwise wait til tomorrow I am sure every retailer has packed inventory to the max for this title. Rockstar developers have made an announcement today though for XBOX 360 users, they said that for optimum performance on the XBOX 360 only install the first disc for GTA V. There is an option to also install the play disc on your 360 but don’t do it as Rockstar has stated GTA V will perform best if you only install the disc designated for installation on you XBOX. Alright I hope that is clear for you. Tomorrow is GTA V day and I just want everyone to have a good time because being a gamer isn’t so much about the console but the great games we play on them. Here is a link to the review for GTA V on IGN so you can see what they think about the game before you pick it up.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

 

Horror Spotlight

Let me be clear I don’t in anyway work for or have I ever been an employee at Universal Studios. Halloween Horror Nights is an event that has been held annually on and off again under various names throughout the last 20 years at Universal Studios Orlando and Universal Studios Hollywood. For many years the events theme revolved around Jack Skellington of Nightmare Before Christmas fame. In recent years the Halloween Horror Nights event has been themed off of popular horror movies including Friday the 13th which quite honestly I really wish I could have gone to. The reason I bring this all up is because this year looks to be exceptionally awesome if you are a horror fan and a heavy metal fan. Some pretty great horror franchises are being tapped this year for the event so I figured with Halloween not too far off I would break down the different attractions being thrown at this years Halloween Horror Nights.

 

The first attraction this year is a maze based on the Walking Dead AMC TV series. You start off in a maze through the prison from the series the West Georgia Correctional Facility which is obviously full of Walkers. Even the fenced in area outside the prison is full of Walkers. After you make it through the prison there is a forested section full of Walkers and if you can “survive” the wilderness you will actually end up at the town of Woodbury where you can meet the Governor. Universal Studios has promised that you will relive many iconic moments from the Walking Dead series.

 

The next attraction is a maze inspired by the Evil Dead. You literally walk through the forest to the most famous of abandoned cabins in horror history. The description says you can either try to run from the Deadites into the forest or you can try to survive the night in the cabin. Exactly how it works I am not sure, you might have to keep running through the maze as staying in the middle seems like a difficult way to get out again. Either way the maze is filled with plenty of gore and Deadites. When you reach the cabin listen for the words from the Book of the Dead as that definitely will be your cue that lots of crazy stuff is about to happen.

 

OK so by now you probably guessed pretty much all the events are mazes. The next maze is inspired by Insidious. People will actually get to walk through the haunted house from Insidious and experience different moments from the movies first hand. The special effects look pretty impressive as they show a girl being wrapped up by a shower curtain seemingly on its own volition. One of the most exciting mazes for me is the one inspired by songs from Black Sabbath. You start the maze in a demon filled cathedral, then go through graveyards, madhouses, corpse filled battlefields and even a nuclear apocalypse full of mutated beasts. You wear 3D glasses the whole time and Black Sabbath music will be playing in the backround. Personally I would love to see Black Sabbath’s reactions as they all walked through the maze. Its being called a interactive 3D movie inspired by Black Sabbath’s most famous songs.

 

The next maze I am kind of on the fence about. Its a maze called “El Cucuy” The Boogeyman. I am all for bringing back the boogeyman for some good old fashioned horror fun but this maze is narrated by Danny Trejo. It looks like it could be fun and if Danny Trejo only says a few things at the beginning and end of the attraction it probably won’t be too bad but I just can’t for the life of me find him scary. The final attraction for this years Halloween Horror Nights is called Universal Monsters Remix: Resurrection which is supposed to be a revival of the classic Universal Monsters. That sounds really cool I am all for the original Universal Monsters being revived for the 21st century. However the attraction features the music of Figure a dubstep artist. The comments on the page make him seem pretty beloved by Halloween Horror Nights patrons but I really don’t want to see Frankenstein pop and lock. I have no proof that is what the attraction will be like but my own gut feeling is sour towards dubstep Universal Monsters. Not saying it can’t be done but it is with guarded skepticism that I would patronize this final attraction. All mazes were constructed with direct input from the creators and producers of source materials including the Black Sabbath maze, Ozzy, Geezer and Tony all had input on their maze.

 

Other non-maze attractions include “Terror Tram: Invaded by the Walking Dead” sort of a tram tour of a Walking Dead infested area. Bill & Ted will have an “Excellent Halloween Comedy Adventure” if you have a will made of pure steel. There are several “Scare Zones” each with its own theme. One scare zone has you playing hide and seek with Chucky. That could be fun. Another scare zone is themed after the movie the Purge that came out last year where you will be literally hunted by psychos with weapons and no laws. One of the scare zones features murderous french clowns in haunted Paris. ( Yes I am laughing even as I type it. ) There will be a field of haunted scarecrows looking to fertilize their crops with human blood, that could be promising. Finally Walking Dead Walkers will be everywhere inside the theme park so look out. The final attraction is you can actually walk through the backlot used in Season 3 of AMC’s Walking Dead series and it will be filled with Walkers. There will also be a landscape you can run from the walkers in that is inspired by Black Sabbath’s new album “13.”

 

So if I had a way to get to Universal Studios Halloween Horror Nights Hollywood or Orlando and could also afford it. This would definitely be on my list of places to go this year for Halloween. If you can swing it and have the schedule for it this just might be the place to get your scares this Halloween.  As always I am Z3R0TH3RT33N and I will continue to keep you updated on all things Horror, Metal and Videogame related.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

 

 

 

PS4 News

Mark your calendars everyone multiple sources are reporting the PS4 launch date has been announced. Fans of the Sony console can reportedly pick up their new hardware on November 15th in North America and November 29th in Europe. This date directly contends with Microsoft who are also slated for a November launch. Sources are reporting that Sony has had over 1 million PS4 pre-orders worldwide and that the console is polling with over 75% favorability among gamers worldwide.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

The Wonderful 101

Sorry for the delay on the follow up for the last Nintendo Direct but I had trouble tracking this one down. The latest Nintendo Direct highlights a new Wii U exclusive game called The Wonderful 101. A game about 100 unique superheros. I assume that the final “1” is either a hidden character or a way of saying the actual player is the final hero in the game. The art style is cartoonish in the vein of Viewtiful Joe if you have ever seen that series.

 

You start out with a handful of superheros and go throughout the game unlocking more superheros as you progress. Each hero brings an individual ability/personality to your group as well as makes your group stronger. During gameplay all of your unlocked superheros are present on screen and they move in a mob. New powers and abilities are unlocked and can be upgraded throughout the game like the ability to summon giant swords or hammers. The actual characters you control become the weapons you create to fight giant monsters. Your abilities are also used for solving puzzles for instance making giant ladders or bridges. The different abilities are activated when the player draws a simple specific design into the center of their gamepad.

 

The overall tone of the game is very over the top. The trailer for the game was kind of like a Dexter’s Laboratory crossover with the Powerpuff Girls with lots of references to current superhero movies. Dexter’s Laboratory kept popping up in my head because I am pretty sure Wonderful “Green” is voiced by the same actor as Dexter was. The pacing of the trailer was very similar to that of the Powerpuff Girls and the villains seemed very similar with one villain almost like a robotic female version of Mojo Jojo. In fact the whole game feels like it could have been a show on Cartoon Network during the same time as Dexter and the Girls.

 

While the game has an obvious cartoon presentation it is a little hard to figure out who this game is supposed to be marketed to. The Wonder Pink character comes off as a Russian dominatrix. She wears pink leather, carries a whip and during her superhero transformation she actually says “bad boy, time for a little punishment.” Wonder Pink also contributes a giant pink whip to the team that you can use to fight enemies and navigate levels. The overall gameplay of Wonderful 101 looks like a platformer with some puzzle solving and instead of controlling one character you control a mob of characters.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury