The Last of Us

 

 

The Last of Us is an exceptional new title exclusive to the Playstation 3. It is one of the highest rated games of all time. Some have even called The Last of Us the Citizen Kane of Video Games. I have heard to put things in perspective you have to think of it like this, if we were comparing video games to film we would have just reached the Jazz Singer. For those of you who aren’t film buffs and never heard of the Jazz Singer it was the first feature length film in history to have fully synchronized dialogue. In other words the first full length movie where people actually talked instead of having cue cards with dialogue on them. That is pretty monumental when you think about it.

 

A video game, something that literally evolved from two glowing white “paddles” hitting a white square back and forth simulating a rudimentary version of tennis on a plain black screen, has evolved to a point where a “game” has drawn comparison to one of the most iconic pieces of cinema ever. That is a fairly impressive feat to say the very least. It is a testament to the developer Naughty Dog who are no stranger to creating triple A titles with exciting narratives and compelling characters.

 

The Last of Us is a benchmark, a new ruler of which all games will be measured for years to come. I personally really enjoyed The Last of Us because the style of gameplay reminded me of the classic Resident Evil series, by which I mean the first 3 games with Resident Evil 2 being one of my all time favorite games in general. Because I have lost all faith in Capcom, to me this is probably as close as I am ever going to get to those glory days of survival horror. The focus is not about high scores or how quickly you can defeat enemies but instead the focus is on the characters and their stories, emphasizing their personal experiences. The journey is what is important.

 

To fly through a game like The Last of Us is a waste of time and money. If you are someone who doesn’t care about story and only cares about beating levels as fast as you can, don’t bother with this one. That’s not to say that the actual game play is bad in any way because in fact although not exactly revolutionary the gameplay is very well thought out and feels finely tuned. Every action is performed in real time and the game does not pause while you are crafting supplies. I actually had a moment where I was about to be discovered hiding behind a desk by a patrolling guard, I panicked and threw a glass bottle aimlessly across a large room and just when I was about to be discovered the bottle hit the far wall catching the guards attention and he turned to see what it was allowing me to get the slip on him. Moments like this were part of what made the game play so engaging to me. My one gripe, albeit minor, is that in the world presented throughout The Last of Us I feel like setting traps like snares and trip wires makes perfect sense within the confines of the game and in a game so thoroughly realized it feels odd to me that traps weren’t included.

 

I found in the online mode, which I will elaborate more on in a separate article, is that some people, not all but some, from the Call of Duty fps ( first person shooter ) crowd really didn’t seem to enjoy this game. The Last of Us is about the journey of two people twenty years after a global tragedy that saw tremendous casualties. Society has broken down into a world of survivors. Remnants of order still exist but for the most part it is everyone for themselves. Cars lie rusted and dilapidated on highways. Complete towns are deserted. Entire cities are empty. Many people live with an ambiguous moral code where their is a large grey area mostly consisting of the question, “Is it wrong to do something if not doing it means that the people I know, as well as myself will probably die?”

 

Every location you traverse has its own story to tell. There is much to discover in every location. Follow a streak of blood and you may discover the signs of a previous struggle leading you to the fate of some other poor soul that came before you. That person might have a note giving light to why they were there and what they were doing. Explore an empty home and you might find a letter addressed to a lost loved one telling them where to meet up in a quarantine zone only to go into the next room to find a suitcase that someone never finished packing. It is this element that gives The Last of Us its unique spice. This may sound a little strange but the people in the game actually feel human. They have real personalities. Every encounter be it with someone who is friendly or hostile feels like a real life.

 

The violence in The Last of Us is honest. It can be quite vivid but it never feels gratuitous because the violence is in no ways glorified. You never get the sense that your characters enjoy harming others, rather it is an often unavoidable conclusion to some particularly rough situations. The stealth approach seems most desirable in many situations as you want as few hostiles to know of your presence as possible. Supplies are very valuable and as such using them to take down an unsuspecting enemy can be a hard sacrifice to make, especially in a world where you’re not sure if you will be able to craft an item when you absolutely need it. So a simple choke hold, while not nearly as quick as a shiv, is still an effective take down. However with a choke hold your enemy will struggle more and will take more time to subdue. It makes the experience so much more raw. These aren’t soldiers fighting “bad guys.” You are not the ultimate bad-ass. These are ordinary people in tough situations which sometimes come to violent conclusions.

 

Its not all about the violence though. There are many places where the action slows down and you are allowed to take a breath. These moments in the game allow for exposition to give depth to the characters and the world they live in. I won’t give it away but my favorite part of the game was one of these moments. It was a lighthearted moment the two main characters shared while traveling through the ruins of an old building. What The Last of Us does which is so hard to do is incorporate many emotions into this story. Some moments are intensely sad, others can make you laugh out loud, some things will make you angry. It is this rare ability to incorporate all of these different things organically that make the game so great. Each experience adds another layer to the dynamic between the two main characters and you become a little more invested in their outcome. Until before long you find yourself outright rooting for them. The facade of a game fades away and you become a part of the journey.

 

The Last of Us is something you just have to experience to really understand. Its more than some blockbuster movie that you may like, or even just a movie with a great story you really like. Those are passive experiences. In The Last of Us you are actively interacting with the story. The story proceeds because you proceed. Everything hinges on your actions. The reactions happen because you participated. Its not what “I” saw but what “I” did. That is what really makes The Last of Us so endearing.

-Z3R0TH3RT33N

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