2017 Begins!

Hey,

Just wanted to give a friendly update on the status of Sonic Mercury. With the help of some very talented people, I’ve been hard at work at the helm of an exciting new project. I can’t say exactly what it is just yet, but know it’s way beyond the scope of anything I’ve posted here in the past. This new and exciting project is also probably a little bit different than anything I’ve posted here before. As things develop further in the next few months I will be posting more information on the project at hand. It sucks to have to be so cryptic about the project right now but it’s just not the right time to reveal anything. Hopefully, when I can finally post something more substantial, you get just as excited about this new endeavor as my crew and myself have been for the past few months.

In the meantime, I wish you all a Happy New Year. Go create something of your own. To paraphrase a bit from Kevin Smith, “only you have your specific voice.” Your expression might have a meaningful impact on another person’s life. You’ll never know unless you try. Here’s to a new year with new adventures!

@Bryan_DeMarco

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

Gamer News

SonicMercury.com

(IMAGE APPEARS COURTESY OF IGN)

The Order 1886 is a game in hot contention right now. It seems to be under fire from all directions with some of gaming’s biggest outlets panning the Order as nothing more than a graphical showcase. This is sorely misinformed. I am forced to wonder if I played the same game that they did.

Having just completed the games campaign as I am writing this. My first thought is I cannot wait for a sequel. My impressions of the game start with how fresh I found the setting. It was just really nice to escape into a world that felt new and different. From the very outset of The Order 1886, a very robust and intriguing mythology is developed.

First off. Yes the graphics are gorgeous, but their was so much more to the game than just a visual feast. The other criticism made about The Order 1886 is that it is too short. Admittedly it took me about 9 hours to complete on normal difficulty but for perspective the first Uncharted game was shorter than that by almost 2 hrs and that game started one of the biggest franchises in gaming right now.

You play as Sir Galahad a veteran of The Order although very noble he tends to follow his own moral compass. His team including himself is made of four unique characters with distinctive personalities and interesting backgrounds. Sir Perceval serves as the squad leader, delving out wisdom he and Sir Galahad are old friends and Galahad does not take Perceval’s advice lightly. Lady Igraine or Izzy as she is referred to in the game has a big ego and is often the first to kick in a door. Rounding out the team is the passionate Marquis de Lafayette a freedom fighter who fought in both the American and French Revolutions. Together this team serves as a sort of special forces where encounters with the occult and supernatural seem like a normal occurrence.

The story is fascinating, ripe with the possibilities historical fiction allows for in the Whitechapel district of the 1880’s. For instance Jack the Ripper’s infamous murder spree is in full swing, Nikola Tesla not only makes all of your tools and weapons he is also one of your best friends and confidant’s, and you occasionally fight werewolves. The combat is really satisfying. Every single weapon fires differently and has a different feel to it. Specifically the weapons that Tesla has created are fun and imaginative. For instance one weapon is basically a giant electric arc generator and another shoots clouds of flammable gas that you can engulf multiple enemies in before launching the weapons secondary incendiary function taking down multiple enemies in a giant fireball. The cover system works very well too. Using the circle button to cover and the X button to break cover makes it harder for you to stick to cover by accident.

The Order 1886 is truly an immersive experience. It is obvious a ridiculous amount of effort went into crafting this game. Every level down to the tiniest detail looks incredible. The characters are likable and engaging. Combined with the story The Order 1886 is successful in creating a fresh experience for the gaming community. Most importantly the game is just fun to play. I found it hard to put down.

As for all the bad reviews and negative press this game has garnered over the last few days I just find it bewildering. I have noticed this mindset more and more in reviews over the last few years. Some outlets have made a conscious effort to stay away from it and fight hard to be unbiased. However if you read between the lines of a bad review sometimes you will notice it. People will sometimes give a game a bad review, not because the game is actually that bad but because its not the game they wanted. I think that this is exactly what has happened with The Order 1886. The game has been highly publicized since it was announced and their was a lot of hype for this game being one of the first big next-gen console exclusives and it just simply wasn’t the kind of game the critics wanted. By no means however does that make this a bad game.

Obviously this is just my speculation. The only other reasoning I can validate as to why The Order 1886 got such a bad review is because of some background politics between the publisher and the big name outlets because quite honestly I thought the game was brilliant. I thought the story was really interesting and I found the conclusion really satisfying. My hope is that word of mouth will triumph over these superficial reviews because this game is worth playing and I really hope they make a sequel or at least some big DLC content because I don’t want to stop exploring this world.

The Order 1886 is a PS4 exclusive and is rated M for mature.

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

Game Review

Sonicmercury.com/wolfenstein the new order

Wolfenstein: The New Order

Reviewed

Wolfenstein: The New Order is a FPS developed by Machine Games and published by Bethesda Softworks. The version I reviewed is the PS4 version. Wolfenstein has a storied franchise. Wolfenstein 3D is considered to be the game that birthed the modern first-person shooter. It was the game that defined what an FPS is. A year later DOOM would come out and cement the FPS genre as a staple in the gaming community. To this day FPS games hold the largest market share in video gaming. Both Wolfenstein 3D and DOOM were developed by id Software. Although Wolfenstein: The New Order was developed by Machine Games it was only after their owner ZeniMax Media acquired id Software and Machine Games earned id Software’s approval that development started. Wolfenstein: The New Order was also built on id Software’s proprietary id Tech 5 game engine which was also used to create the game RAGE. When RAGE came out in 2011 it blew my mind for how gorgeous it looked and for its dynamic game play physics. The things it pulled off I had previously thought were impossible for console gaming at the time. While RAGE has its flaws it is still a great game and I strongly recommend at least a rental.

STORY

From the very first moment of Wolfenstein: The New Order you are dropped head first into an engaging tale that soon reveals itself to be a powerful narrative. Its sort of strange in a game that features such an impressive arsenal, the violence never feels glorified. Rather a necessary means against unimaginable horror. The characters you meet in the game feel like fully fleshed out individuals with realistic humanities. The protagonist is no exception. Captain William Joseph “B.J.” Blazkowicz feels like a real person. Machine Games deserves credit, B.J.’s actions may at times be superhuman but his personality makes him feel genuinely human. Throughout the game periodically you will hear B.J.’s inner thoughts as you progress and perform different actions. It is a subtle layer of storytelling that does wonders to deepen B.J.’s personality. The inner thoughts also serve the player well as to better understand the character of B.J. and his motivations. The premise of Wolfenstein in its purest form, to kill all Nazis, could easily have distilled B.J. Blazkowicz into nothing more than a mindless killing machine. Instead Machine Games has carefully crafted an endearing protagonist you can’t help but root for.

Captain B.J. Blazkowicz is a U.S. soldier fighting in Europe during WWII. After an incident resulting in a severe head injury he wakes up from a vegetative state 14 years later. The Nazis have won the war. The world he knew is gone. He himself is now a relic of a bygone era. No longer a freedom fighter he is now labeled a terrorist. Captain Blazkowicz must uncover the fate of his former comrades and along the way find/create a resistance. A cell to once again fight for the freedom of the people of the world. It is a very personalized story that does an excellent job of hooking you in right from the beginning.

Make no mistake this is a mature game, not just because it contains mature content and deals with adult themes, but also because it handles the them in an adult way. Wolfenstein does not blink when delving into the horrors of war, particularly war against the Nazis. On that note, never have I felt so motivated to defeat an enemy. The events experienced in the game become personal very quickly. You are not just fighting for yourself, but everyone who can’t.

Most of Wolfenstein: The New Order takes place in an alternate timeline after World War 2. Specifically the game takes place in a version of the 1960’s where the Nazis have won the war. The re-imagining of history allows for some pretty interesting science fiction. Machine Games took the opportunity to explore the what ifs? of a history defined by a Nazi victory of WWII and they came up with some creative answers to those questions. It should be noted that early on in the game the player is offered a decision that will effect Wolfenstein’s timeline. The overall story does not change significantly based on how you make this decision but it will have an impact on your in-game abilities, upgrades and the characters you will meet. It is clear that Wolfenstein was created with multiple playthroughs in mind.

GAME PLAY

The combat is extremely satisfying. The weapons are balanced with great precision and all of them are viable options of attack in some capacity on every level. Controls are spot on and feel very responsive. Enemies visibly respond to attacks in appropriate fashion to the weapons you are using. Even larger enemies respond satisfyingly to your attacks. While you do have a large arsenal of weapons and attacks at your disposal you can only quick cycle 2 different weapon sets. The sets are chosen from a selection wheel displaying all of your weapons at once. Choosing your quick select weapons from the wheel really doesn’t take long once you get used to it but still in the heat of battle those few moments can mean life and death. The system does work well enough and I really don’t know of a better way to execute weapon selection on a console game. Thrown items like knives and grenades have designated buttons and are always available for attack no matter what weapons you have selected.

Captain Blazkowicz plays like a total badass. He can run, jump and then rock star slide into combat with duel-wield weapons blazing. On the flip side the stealth was unexpectedly well realized. Using silenced handguns, throwing knives and hands-on takedowns you can dispatch large portions of enemies without them ever knowing you were there. One of the most refreshing parts of the stealth was that I never felt unfairly punished for being detected. Being detected can definitely make portions of the game more difficult but you never feel like you automatically lost because you were detected as is the case in other games. The feeling of getting caught is sort of like “OK, so much for being sneaky, time for plan B!” You obviously don’t want to get caught when trying to be stealthy but if you do get caught being sneaky the game is still fun and you can still win.

Something I really appreciated about the combat was the level of skill that was involved. For instance performing a stealth take down by throwing a knife takes careful consideration for distance and the number of enemies present. Although it is a one hit kill no matter where you hit your target, hitting them is not a guarantee. You could easily miss for a number of reasons which can result in alerting enemies to your position. Even performing stealth takedowns means making sure you are aiming directly at your target within the proper distance. This was something I really appreciated in Wolfenstein because in a lot of other FPS titles similar gameplay often feels less involved and of little skill.

Another thing about the combat is that it really does take strategy. You will need to use a large variety of skills and strategies to progress. Going in duel guns blazing is definitely a lot of fun but in some areas it may be much more beneficial to only wield one rifle, firing from cover. Certain weapons are better suited for different situations and enemies. This is especially true when you are first starting out and don’t have many perks or upgrades unlocked. It is wise to pay attention to your perks. Performing detailed tasks will unlock useful upgrades that will make you more formidable in later levels.

EXPLORE! I swear every nook and cranny of this game has something hidden in it. I’m starting my 4th play through and I am still discovering hidden items and passage ways. It is impossible to talk about Wolfenstein’s gameplay without mentioning it’s level design. Although it is far from a sandbox game and progression is fairly linear, there is still a huge amount of content in every level of this game. The levels are also varied enough that missions and treasure hunting stay fresh. I am suspicious of every environment I enter now because Wolfenstein is full of secrets. Too many times have I walked through a seemingly unassuming area only to look a little closer and discover something hidden. Utilize the resources you are given and pay close attention to your surroundings.

GRAPHICS/PERFORMANCE

Wolfenstein: The New Order is the second game to be built using the id Tech 5 game engine and for the most part it looks pretty good on the PS4. Lighting and shadowing effects are very nice. Certain textures occasionally look flat, pens and papers sometimes look painted on to surfaces. The only time I think the graphics really suffered is in one scene late in the game where they show a city from overhead. Some of the buildings and cars look fine but the surface on the ground looks stretched out and undefined. Wolfenstein is over 50 gigabytes and on last-gen hardware that size is especially large. The 360 version actually comes on 4 discs. I imagine playing Wolfenstein on the PS3 and XBOX 360 would give me a similar feeling of awe to when I played RAGE back in 2011. On current-gen hardware like the PS4 and XBOX One the graphical expectations are greater so when minor blemishes appear on an otherwise great looking game they stick out a lot more.

Wolfenstein boasts a large variety of enemies and even when many of them would appear on screen together I never experienced any noticeable drops in frame rate or slow down. I played with the highest difficulty setting turned on and I will say the enemy A.I. may not be the best ever but they can be quite crafty and they are ruthless. There was only one instance when sniping a long distance that I noticed an enemy had gotten stuck on an object. Overall Wolfenstein looks and plays great, weapons and explosions are especially good looking, there were just a few moments when a few textures seemed lacking.

FINAL VERDICT

The story is surprisingly well told. The voice acting is superb. It is obvious a lot of hard work went into meticulous level design. For a game based on a 30 year old franchise Wolfenstein: The New Order does a great job of honoring the past while leaping forward into the 21st century. I was afraid this title would get caught in the same pitfalls as Duke Nukem Forever. Duke Nukem is another storied franchise from the same era as Wolfenstein. Duke’s biggest game was Duke Nukem 3D, an obvious descendant of Wolfenstein 3D as it featured all of the same core gameplay mechanics. Both franchises experienced their peak in popularity during the 90’s and as evidenced by Duke Nukem Forever, striking that right balance between past and present is tricky. You don’t want to alienate what originally made the franchise so popular in its heyday but you also can’t ignore current trends. Swing too hard one way or the other and you risk the chance of getting stuck in the past or losing the identity of the franchise. It is a delicate balance.

Machine Games did a great job tip-toeing that tight wire. The identity of Wolfenstein is still intact. The core gameplay elements are all present. Staples of the franchise are still present like hidden passage ways and increasingly bizarre enemies. The large arsenal of weapons is well realized and accounted for. The protagonist is still a badass and the Nazis are still the enemy. What Machine Games did was utilize the tools afforded to them by current gaming capabilities to take those core elements, flesh them out, and bring them into the modern world of first-person shooters. Most of all Wolfenstein: The New Order is incredibly fun to play. It is such a refreshing title in a sea of FPS clones. In a world where Call of Duty is a yearly title it is really nice to see a game that embraces its imagination and runs with it.

One thing I will say about this game is that I think it might have been held back a little bit by the restrictions of also being developed for the XBOX 360 and PS3. Had development not been restricted by the constraints of the aging hardware I think this game could have been even more amazing and not had the few issues I mentioned earlier.

Wolfenstein: The New Order

ESRB Rated M for Mature 17+

A highly recommended must play title.

sonic mercury,seal of approval,video games,sonicmercury.com

 -Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

Gamer News

Sonic Mercury Mortal Kombat X,Mortal Kombat X

Mortal Kombat X Revealed

 

Hey, so uh, yeah its official. Mortal Kombat X is real! An announcement trailer has surfaced today featuring staples of the franchise Sub-Zero and Scorpion battling it out in a winter forest setting. The two donned costumes that were reminiscent of their original ninja designs yet they appeared updated and far more detailed than ever before. The end of the trailer teases a 2015 release. With that info in mind I think it is safe to say that this trailer is not in game footage but likely a CG rendering of what we can expect in the new game.

Based on the “kombat” shown it looks like the x-ray attacks from the last game will be present. It looks like the game will again be 2.5D in presentation meaning a 2 dimensional presentation in a 3D environment. This means no side stepping but the character models and levels will still be rendered in 3D. (More confused? or less?) Think Street Fighter’s presentation versus Tekken’s. The environment seems to play a bigger role this time as both Scorpion and Sub-Zero were shown interacting with trees during their battle, bouncing off of their trunks and using their branches as weapons. Individual character weapons appear to be making a comeback as well.

The setting of a snowy forest at night is noticeably less fantastical than in previous games. It looks like Scorpion and Sub-Zero are fighting in an actual forest. The overall atmosphere is darker than in previous games and the tone is serious. Despite Scorpion and Sub-Zero’s magical powers it is the most realistic MK rendition I have seen. I won’t spoil it for you but the fatality shown at the end of the trailer is just brutal.

IGN reports that every match played in MKX will have an impact on the online portion of the game. Most interesting is that it is being reported players will be able to select different versions of the same characters, effecting both strategy and fighting style. Mortal Kombat X is said to feature an original story encompassing both classic and completely new characters in the fight of good versus evil. Luckily MKX will be on show next week at E3 so we will not have to wait long to learn more about this title. Mortal Kombat X will be available on PS4, PS3, XBOX One, XBOX 360 and the PC.

Here is the link to the announcement trailer for Mortal Kombat X as posted on the Mortal Kombat Community YouTube page.

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

Gamer News

DOOM 4, New DOOM

No there is not a DOOM Wolfenstein hybrid game coming out soon but there is a connection.  Both titles are being published by Bethesda Softworks and if you pre-order Wolfenstein The New Order before May 20th you will gain access to the DOOM beta. May 20th is the date of the U.S. release. DOOM originally called DOOM 4 was announced in 2008 and has had a rocky development cycle with rumors indicating that a version of the game was completely scrapped in 2011. John Carmack former head of iD Software the developer of DOOM was the one who made the original announcement for this new DOOM game back in 2008 and recently left iD this past November to work exclusively at Oculus VR. It is also of note that iD Software had made it public that development on all other projects had been put on hold so the team could concentrate solely on finishing DOOM.

 

Wolfenstein The New Order once again finds series protagonist William “B.J.” Blazkowicz fighting against Nazi foes. Only this time “B.J.” wakes up in the 1960’s in a world where the Nazi’s won WWII. The New Order promises old school fps game play with plenty of nods to the original source material including familiar enemies and weapons as well as hidden pathways. Stealth elements have been added. Taking place in an alternate timeline and being a Wolfenstein game bizarre science fiction weapons and enemies will also be present. Here is a link to the gameplay trailer on the Bethesda Softworks YouTube homepage so that you can take a look for yourself. (NSFW Violence and Language) You can decide if you think it is worth it to pre-order Wolfenstein The New Order just to get some early hands on time with the new DOOM.

 

Personally I am excited to play both Wolfenstein and the new DOOM. Being someone who grew up with the original titles I think such storied franchises deserve a spot at the top again. I will say that the last title I played by iD Software Rage blew me away. It had its flaws. The story and characters could have been fleshed out a lot more. The loading times were a bit long and the overall game was way too short for me, mostly because I was having way too much fun. Overall though I thought the graphics were absolutely stunning. The weapons customization, in game physics and enemy AI made for highly entertaining and addictive game play. The character designs were highly detailed and I really enjoyed traversing the wasteland in custom vehicles it really added to the atmosphere of the world.

 

Rage came out 3 years ago and despite the previously mentioned flaws it still sets the bar pretty high. I’m very excited to see what a new iD Software game looks and plays like post Rage. On that same note I’m hesitant to get my hopes up. There have been many cases of long gestating games released in the last few years that have been sub par to say the least. So it is with guarded anticipation that I look forward to playing the newest entry in the DOOM series. Needless to say my fingers are crossed. Wolfenstein The New Order will be available on PS3, PS4, XBOX 360 and XBOX One.

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

Horror News

Survival Horror

A new gameplay trailer for The Evil Within has surfaced. The trailer shows off many new areas including a forest suggesting the world for this new survival horror title may be more diverse then has been shown previously. Up until now The Evil Within appeared to take place all inside one building but it is now apparent that this is not the case. There is also a scene showing the main character walking towards a barn through a field of surreal sunflowers suggesting that our journey through the game may feature lapses in sanity. Many different creatures, monsters and other nasties can be seen as well.

 

The Evil Within is being developed by Bethesda Softworks and directed by Shinji Mikami the creator of the original Resident Evil Games. Mr. Mikami has previously stated that he was unhappy with the current state of survival horror games and began creation of The Evil Within with the intent of bringing the genre back to its roots. Mr. Mikami has also stated this will be the last game that he directs. According to the new trailer the release date for The Evil Within will be August 26th 2014. As this trailer was created for this weekend’s Pax East conference in Boston I think it is safe to assume this is the U.S. release date. It was speculated The Evil Within could potentially have been in development until 2015 so it is exciting to know we will be able to get our hands on this one sooner than later. Here is the link to the new trailer via the official Bethesda YouTube channel. The Evil Within. (NSFW – Violence and Blood)

 

I will say I definitely get an old-school Resident Evil vibe from the atmosphere in this trailer. The good news is we will only have to wait a few months to find out if this new title makes good on the promise of old-school survival horror. For more on The Evil Within and games like it subscribe to SonicMercury.com’s emailing list at the bottom of the page and subscribe to the links provided at the end of this article for even more updates.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

Gamer News

Grand Theft Auto Online

Rockstar has announced features for its upcoming spring update for Grand Theft Auto V Online. The first part of the update should be available next week according to Rockstar’s online social club. This will be a capture creator which will allow players to make their own custom capture missions. Players will be given options to choose whatever weapons, pick-ups, and other undefined variables as you see fit in these custom missions.

 

Also slated for spring is the High Life update. This update does not yet have specified release date but it promises more options for high end apartments. The High Life update also promises the ability for GTA V Online players to own 2 properties now complete with a second garage. Some new clothing items will come with the update as well as the Bullpup Rifle, Dinka Thrust motorcycle and 3 new high-end cars including the super class Pegassi Zentorno. But the most interesting part of this update is something called the Mental State player statistic. The Mental State statistic will allow players to see just how safe they really are around the players joining them in their online sessions.

 

Finally the long awaited heists are being promised in the spring updates for GTA Online. You will be able to team up with Crew members or other mercenaries on your mission to commit simulated grand larceny. Unfortunately there are still no specific dates so hopefully we see this date sooner than later. More holiday updates are promised to come for GTA Online and some story mode DLC is on the way for later this year.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

 

 

Video Game News

Its not looking good for the XBOX One in Europe right now.  The PS4 is currently outselling Microsoft’s newest console at a rate of about 3:1. Currently sales for the XBOX One are only slightly higher than that of the Wii U in Europe. To give you a little perspective here are some recent sales numbers based on weekly hardware comparison charts from VGChartz.com. The Wii U and the XBOX One are both averaging around 11 to 13 thousand units sold per week. Meanwhile the PS4 is averaging sales around 60 thousand units per week.

 

To add insult to injury the PS3 has been outselling the XBOX One in Europe since early December. Granted recent numbers show the PS3 only outselling the XBOX One by a small margin but anyway you do the math it doesn’t bode well when your brand new next gen console is struggling against the fledgling Wii U and actually being outsold by another console that is going on 8 years old.

 

Finally just to bring the story home sales figures for the month of February indicate PS4 sales in the US outselling the XBOX One 2:1. Which is a fairly significant reveal considering the US is Microsoft’s home market.

 

Just as a side note the most anticipated title for the XBOX One Titanfall is slated to release globally next week and should potentially help sales of the new console. Titanfall was the highlight for XBOX One at last years E3 conference. Developer Respawn opted to forgo a single player mode to concentrate on a rich mutliplayer experience incorporating single player elements such as a plot and NPC’s. [ Non Playable Characters ] Certainly not the first video game to be exclusively online it is interesting to note that both publisher EA and developer Respawn have recently announced that the game will not be made available in the South African region due to a supposedly poor internet infrastructure.

 

Regardless of how big a chunk the South African region makes up for XBOX One sales Microsoft could certainly use all the help it can get to gain some traction against the PS4. The final thing to note about Titanfall is that it will also be available on PC which certainly will cut into potential XBOX One sales as it is far cheaper to buy a computer game than an entire console plus a brand new game. Right now worldwide sales of the PS4 have surpassed 6 million consoles and over 13.7 million games. Microsoft has not released recent sales numbers but it is estimated they have shipped about 3.5 million consoles worldwide.

 

For upcoming news on the console wars and other video game news subscribe to the SonicMercury.com mailing list at the bottom of the page.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

Video Game Spotlight

It has been over 6 months since the release of the critically acclaimed epic The Last Of Us. Many including myself have heralded it has a masterpiece of modern day gaming and story telling. Numerous nominations and game of the year awards aside and a prequel DLC on the horizon I believe enough time has passed for a proper retrospective. Now that the initial gloss has had time to wear off and the hype time to die down we can take a more grounded look back at The Last of Us and its impact.

 

I have seen many great games come and go, bosses defeated, puzzles solved, princesses rescued and worlds saved. Final Fantasy 7 springs to mind. It was a high water mark for its era of gaming. It was like nothing I had ever seen before or thought was possible in a video game. I still remember the first time I saw those cut scenes. Cloud and his friends stealing futuristic vehicles and driving them straight out the side of a sky scraper landing on a nearby highway fleeing into the night. I remember watching Sephiroth disappear menacingly as he walked into a wall of flames. The disturbing experiments revolving around Jenova and of course the grim fate of Aerith. These are moments in a game I played 17 years ago that still stick with me. It was an epic that pushed the boundaries of what was possible within the realm of video game storytelling. Final Fantasy 7 created a story built on characters that have gone on to become video game legend. To this day I still talk to people who wish that the Final Fantasy series was still about Cloud and his friends and to be fair the only Final Fantasy game I have played all the way through since FF7 was Crisis Core the prequel to FF7 because it involved the characters I cared about from the original game.

 

Seventeen Years from now will The Last Of Us be as fondly remembered? Will the game share similar relevancy among the gaming community? That is a tough question to answer. If FF7 is the example of how a video game can transcend peoples preconceptions and expectations of what a video game experience can be than TLOU is the evolution of that example. Combining engaging gameplay mechanics with fascinating characters, a well realized highly detailed world and a story of substance you can not help but become immersed in the world of TLOU and become invested in Ellie and Joel’s journey. I don’t want to get too off topic but I think part of why TLOU won so many game of the year awards over Bioshock: Infinite is because the characters actions within the setting matched the tone of the story better. Bioshock’s world is beautifully rendered but it is also highly stylized and I think contrasted with the extreme violence of the protagonist in Bioshock the overall experience suffers for it. That is not saying that the story of Bioshock: Infinite is any less profound or the core gameplay any worse than TLOU but I wonder what the game would have been like had they gone for a slightly less stylized presentation.

 

A major part of what makes TLOU so unique is its humanity. You are constantly reminded of life. Although human life is scarce it is obvious that yours is but one journey among countless others. Every person you meet, every location you traverse and even your own characters interactions tell unique stories of the individuals who exist and have existed in this world. Every enemy you meet may have been a friend had the circumstance of survival not been so immediate. Even the infected who exist as horrible deformations in various stages of decay were once regular human beings. They are horrific reflections of ourselves. Reality is grim.

 

Ultimately this is where TLOU really shines. In the depth of the characters. It is their triumphs in human spirit, their ability to overcome constant barrages of negativity and looming hopelessness. How the characters still find ways to have moments of true levity. They remain brave and vigilant. In a world where existing means endlessly enduring harsh savagery from man and monster, Ellie and Joel desperately struggle to retain and define their own humanity while constantly being asked to compromise that definition.

 

The tale of Ellie and Joel has struck a chord within the gaming community. It is interesting to listen to others talk about their experiences with TLOU as many people speak with an air of reverence for the title. I personally play online occasionally with someone who was so taken by the game and specifically the character of Ellie that they actually created an entirely new PSN account to reflect their appreciation of the game and that character. I know he is not the only one to do this for TLOU and he is definitely not the first person to make a new profile for a game but when you discuss the game with fans like him you would swear that Ellie and Joel were real.

 

We will have to wait and see if TLOU reaches the level of video game mythos that games like Final Fantasy 7 have reached. For those of us who were touched by this epic that really shouldn’t matter, like a good book the story of Ellie and Joel will always be one of endearment. A tale to be kept pridefully on the wall among other greats. It may or may not live on with the kind of high recognition other games have received over the years but it will live on with high regard to all those who connected with Ellie and Joel forever. The fact is a game like TLOU is proof positive that video games truly are a medium unlike any other. As in all media video games have the ability to touch peoples lives in profound ways.

 

Though its only been a little over 6 months since the release of TLOU the roots of a legacy have been planted in fans around the world. Their word of mouth will help the roots spread to new fans. With an all new prequel DLC rumored for a U.S. release on Feb. 14th its safe to say that TLOU isn’t fading from the public eye anytime soon. Given the completeness of the overall story arc it will be interesting to see if a sequel does come to fruition and what it would be all about.

 

( Just off the top of my head real quick, I mean since your here anyway. Can you imagine how cool an MMO spinoff could be? Creating your own characters and weapons, making alliances with other real players all while scouring for resources and exploring more of the chaotic universe presented in The Last Of Us. It could even be possible for characters from the original game to make cameos occasionally. All well I can dream can’t I? )

 

See you in 17 years.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

 

 

 

 

 

 

 

Horror Spotlight

Alien: Isolation is a video game being developed by The Creative Assembly and being Published by Sega. The game is based on the franchise of the same title and if any of you reading this are at all familiar with the last Alien franchise based video game to be released you are probably cringing at the very thought of playing another game within this universe. Let it be known that I am one of those who did get burned by the Gearbox debacle. As such I am definitely hesitant of a new game based in the Alien universe. One major reason so far to exhale is that Gearbox doesn’t seem to have any thing to do with this game.

 

There are already some gameplay demos out for Alien: Isolation and I will make sure to include something so you can check it out for yourself. Right off the bat what is very striking about this game in comparison to Aliens: Colonial Marines are the visuals. From what I have seen the graphics really do seem next gen and the lighting really looks good. The next thing of major contrast to A:CM is that you are definitely not a soldier in this game or any kind of formidable combatant for that matter. You play as Amanda, Ripley’s daughter 14 years after the events of Alien and the game is strongly influenced by Ridley Scott’s 1979 horror classic and not James Cameron’s action heavy 1986 sequel.

 

From what I have seen Alien: Isolation is the polar opposite of A:CM. Instead of fighting droves of mindless enemies there is supposedly only one Alien. Armed with the classic handheld radar from the movies you slowly creep around a seemingly abandined ship gathering tools to help your escape all the while being stalked. In an interview I heard on IGN about this game they said that the people at The Creative Assembly have put a major emphasis on staying true to H. R. Geiger’s original design of the Alien and even pointed out details of the monster in still shots from the game that include the humanoid skull that is supposed to be visible beneath the creatures frontal lobe.

 

My impressions from the actual game play are that this game has the potential to be pretty scary. Even in just the first few seconds of the demo the atmosphere is effective in conveying a sense of tension. Navigating in the first perspective the sense of being alone is amplified by an uneasy quiet and the knowledge that their is at least one other very hostile presence on board with you. Your obvious first response is to never let go of your handheld radar but doing so partly obscures your vision and distracts you from possible danger because you are looking down at the radar instead of monitoring your surroundings.

 

You must consider the consequences of your movements. While it may be tempting to just make a B line for a possible escape route, your heavy footsteps will alert the Xenomorph to your location so it is imperative to plan your actions wisely. Instead moving slowly and choosing your path meticulously will likely award a more prosperous journey, although it will be no less daunting.

 

When researching this title the people from Outside Xbox mentioned that given that Colonial Marines was so negatively received publisher Sega likely would have scrapped Alien: Isolation if wasn’t for A:CM being pushed back from its initial release so many times. By the time A:CM finally came out A:I was too far in production for Sega to consider scrapping it so maybe something good can still come out of that disaster.

 

Alien: Isolation is slated for a Q4 2014 release on PS3, PS4, XBOX 360 and XBOX One. While what has been shown so far is promising it will be interesting to see how the game ultimately executes on that promise. For obvious reasons its hard to whole heartedly believe in this game but I am hoping that this will finally be the Alien game that we can legitimately be excited for. In the mean time here is a link from the CommunityGame YouTube channel which not only shows a trailer using actual game play but also contains a brief behind the scenes segment with the developers so you can form your own opinions.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

Gamer News

Rumors have been swirling since TheLastOfUsMovie.com and TheLastOfUSMovie.net domain names were recently registered by Sony’s online brand protection agency MarkMonitor. The registration of these two domain names suggest the possibility of The Last of Us being turned into a movie. Some sources have welcomed the idea of a The Last of Us movie, asking their respective followers to discuss the possibilities of the story and to debate which actors would play which in-game characters.

 

I can’t stress enough what a terrible idea it is to make The Last of Us into a movie. It doesn’t matter if the most premiere actors sign on to the film and it ends up being a truly great movie. Being a videogame is a large part of what makes The Last of Us such a unique and enduring experience. It is a narrative that is progressed and defined by the interactions of the player. Completion of the game is earned by people rewarded for their efforts to participate in Joel and Ellie’s journey.

 

My journey through The Last of Us is one I along with many others are proud of. The Last of Us represents a high water mark transcending the parameters of a standard gaming experience to something truly special, regarded very dearly by many. I don’t think I have ever seen a title that has struck such a chord with so many people. The Last of Us is regarded by many in the gaming community with the highest of reverence and to attempt a film adaptation is blasphemy. I can understand wanting to share The Last of Us with a larger audience but taking away the interactive experience of the game for a passive film adaptation is a mistake.

 

I am sure that it is possible to make a film adaptation of The Last of Us with great actors and a great story but the active participation into Joel and Ellie’s journey is what makes The Last of Us so great and so special to so many. It is an experience that one can only truly realize in the form of a videogame. In any other medium its just not the same. You lose part of the essence of what makes The Last of Us.

 

I am including a link to my review of The Last of Us here to hopefully give you a better idea of why I am so adamant against a movie adaptation. For more on this story and other videogame news book mark SonicMercury.com. For now their is no evidence of an actual film in development but the recent registration of the two movie related domain names is more than enough reason to be concerned about a future film.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

Next-Gen News

I had a quick paragraph prepared about how both PS4 and XBOX One have sold over 1 million consoles in their first 24 hours of availability. Their is also this strange thing where both Sony and Microsoft congratulated each other on their respective console launches via twitter. I was then just going to make a comment about how it looks like both consoles are off to a good start and it looks like another great era of gaming has begun. That was pretty much all I was going to write, however there is just one small detail Microsoft neglected to mention. Yes they did sell over 1 million consoles in the first 24 hours of the XBOX One’s launch marking the biggest release ever for a Microsoft console but what Microsoft didn’t mention was that their console launched simultaneously in 13 different countries including the U.S. and Canada while the PS4 has only launched in the U.S. and Canada thus far. While both Sony and Microsoft had record sales for day 1 console launches Sony still has the rest of the world in which to launch the PS4. It will be interesting to see how the consoles fair at the end of the holiday season of this year but if I were a betting man I would say it looks like Sony might have a strong lead in console sales at the end of this year anyway. For more on all things Playstation and XBOX bookmark SonicMercury.com.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

Horror Spotlight

SOMA is a survival horror title being developed and published by Frictional Games and is slated for a 2015 release on PC, MAC and PS4. Frictional Games most famous game up until now is Amnesia: The Dark Descent. SOMA has been secretly in development since 2010. The first official gameplay trailer was released early this passed October and since then a few live-action trailers have surfaced as well. SOMA and The Evil Within are both going to be games within the survival horror genre and while The Evil Within looks to be a promising new horror title that I am excited to play, it is the game mechanics that I am ultimately drawn to. SOMA on the other hand looks to be potentially a catalytic explosion in the horror world. The gameplay trailer alone is enough to give you goosebumps of depraved joy at how unabashedly demented it is and their is a certain uneasy undertone to the live action trailers that give a hint of SOMA possibly being something truly horrifying.

 

The world of SOMA is sort of like if the legendary artist H.R Giger of Alien fame was crossed with influences of Hellraiser and placed in a cold futuristic setting where it appears robot technology is common. The goal of the game according to Thomas Grip Creative Director of Frictional Games in his own words according to his blog entry on Playstation.com states that. “SOMA is meant to chill you to your core, and confront you with questions about your very existence.” The stark setting of the game paired with the commitment to exploring futuristic sci-fi theories and philosophies definitely has my attention as an experience that could possibly stand out as more than just a good horror game and be something truly special that none of us will soon forget. 

 

My impressions of everything I have read and seen so far of SOMA reminds me of a post-apocalyptic short story published in 1967 that was later turned into a 1995 computer game called “I Have No Mouth, and I Must Scream.” The story is fairly disturbing about a self-aware supercomputer that engineers mass genocides around the world until their are only 5 survivors left in the whole world. The survivors live in a vast underground complex but the supercomputer holds great hatred towards humankind and thus makes the 5 remaining humans borderline immortal so it can torture them for all eternity. Although there is little evidence that the two narratives will be in anyway similar I just get the feeling that very bad things are going to happen to the protagonist in SOMA. Furthermore the Creative Director went on to say that the player will not take control of a space marine fighting his way out but rather a regular person finding their way through.

 

Three years in development and only a little over a month out of secrecy it seems unfair that we will have to wait until 2015 to get our hands on SOMA. Here is a link to Creative Director Thomas Grip’s blog on Playstation.com so you can read what the game is about in his own words as well as check out the official gameplay trailer which is included on his blog page. Please note as with most horror related media the trailer on Thomas Grip’s page does include some scenes of gore and violence. I have also include links to 2 of the live-action trailers for SOMA posted on Frictional Games official YouTube page here entitled “Vivarium” and “Mockingbird.” Bookmark SonicMercury.com for updates on SOMA and all things horror related.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

Horror Spotlight

Survival Horror

The Evil Within is an upcoming new horror videogame that will appear on both current-gen and next-gen consoles in 2014. The game is being developed by Tango Gameworks and published by Bethesda Softworks. The game centers around antagonist Detective Sebastian Castellanos. Sebastian wakes up in a gruesome world where violence and death are all around him after he and his partners investigated the scene of a mysterious mass murder. Now its up to Detective Sebastian Castellanos to traverse this decrepit world and discover the mystery as to why all this horrible stuff has been occurring.

 

At first glance it sounds like a typical horror game. Here’s why its not. The director of The Evil Within is Shinji Mikami a name we should all know as he is the creator of Resident Evil and creative lead for every subsequent Resident Evil title for many years. Resident Evil 4 was the last game in the series that he created. The Evil Within is Shinji Mikami’s return to the survival horror genre. Mr. Mikami has been quoted as saying about his new game that this will be a “true” survival horror game in response to his disappointment with current games of the genre he says this game will be, “one in which the player confronts and overcomes fear.”

 

The original Resident Evil series is a masterpiece. The first RE set the bar as to what survival horror could be on home consoles, the second RE far exceeded that bar introducing Claire Redfield and fan favorite Leon S. Kennedy into the horror of a familiar suburban setting in a chaos storm of monsters and zombies, the 3rd RE polished and refined elements of the first two games with smoother menus and action animations as well as detailed ammunition creation options. The 3rd RE also introduced the walking fear-bomb Nemesis who could go through doors and walk up stairs something previously impossible by RE foes instantly cranking up the tension of this entry. Finally RE 4 redefined the genre all together. Everything in the series had been overhauled for RE 4 new combat system, revamped menus and more cinematic presentation. Everything in RE 4 felt bigger and grander. From the story rife with plot twists and strange characters/creatures to the mysterious girl that Leon must rescue, RE 4 was a stout message to the Resident Evil fans and survival horror fans in general that nothing would be the same.

 

The graphical leap combined with the directorial decision to make the camera a 3rd person over the shoulder view that follows the player instead of set camera angles proved a very immersive experience. The visuals were gorgeous for a console game at the time. While I truly did enjoy Resident Evil 4 and had hours and hours of gameplay in the various survival modes alone some of the changes in the game were implications to me as to where this franchise was heading and for me I knew that Resident Evil 4 might be the last that I purchase. As I stated it’s not that RE 4 was a bad game in anyway. I felt Nintendo’s influence on the franchise was obvious however. The further I got into the game the more it reminded me of Zelda. The way items were highlighted in colorful columns and the change sound the game made every time you picked one up. The constant search for treasures paired with the more fantastical creatures versus horrible monsters created by viruses and the constant smashing of boxes and or pottery. Blood seemed minimal. The weird guy you bought items from who always greeted you with the same gruff voice, “Hello stranger.” The fantasy influence combined with the treasure hunting elements were just enough of a departure from the original 3 games for me to long for the old days of running through Raccoon City battling T-Virus zombies and not “Las Plagas” drones sent forth by the ghost of Napoleon’s inner child.

 

Needless to say I was more than a bit wary of the next installment of Resident Evil and my suspicions were confirmed as soon as I saw the trailers for Resident Evil 5. I thought the setting looked boring with lots of muted colors and the focus was obviously action based. Super fast infected people. I really wasn’t that turned off by the two player element that was introduced as I thought it could definitely work if implemented correctly. I played some of it and it just didn’t feel anything like the Resident Evil that I had grown to love. I guess with the success of the highly action based Resident Evil movies starring Mila Jovovich as a superhuman zombie slayer, which by the way undermines the entire genre of survival horror I mean how are you supposed to be scared when Supergirl fights a bunch of monsters that is an entirely different movie than what Resident Evil should be about but I digress, I guess the game developers thought this an appropriate direction for their game.

 

Then their was Resident Evil 6. Featuring 4 separate but intertwining campaigns. After all the hype it got and the promise that it would at least include Leon in one of the campaigns I decided to give it a shot. Originally 3 of the 4 campaigns were co-op until players made it clear to Capcom that it made no sense to have your game be primarily co-op only to offer the final campaign as a strictly single player experience. The 4th campaign was made co-op and available from the start of the game instead of an unlockable campaign made available after completion of the 3 other co-op campaigns. Each of the 4 campaigns had their own specific characters with their own story pertaining to the same global event. I really enjoyed most of Leon’s campaign quick time events aside. It had zombies in a dark creepy atmosphere genuinely conjuring fearful moments at times. The co-op actually worked great here, even with a friend the tension was still high. It felt like a proper evolution of Resident Evil. The rest of RE 6’s campaigns have their moments but they feel superfluous, like other ideas for Resident Evil games sliced and diced from their games and spliced together to create a grotesque Frankenstein of one game. At the end of the day RE 6 is more like 4 separate games under one title.

 

Now Capcom is in financial turmoil and the likelihood of a new Resident Evil from the company is uncertain. Just how bad a state Capcom is really in is debatable but information is surfacing that Capcom barely has enough cash to develop one more feature game. In other words if Capcom pays to develop one more game they could go bankrupt. Something to support this belief that Capcom is on dire straits is that when game producer Yoshinori Ono the producer of Street Fighter IV was asked by a fan on twitter if SF IV would be coming to the next gen Ono responded that Capcom lacked the resources to port the game to next-gen consoles although he expressed that it would be “sweet” to bring SF IV to the next-gen. Porting Street Fighter IV to next-gen consoles doesn’t require nearly the team and resources creating an entire game would. If Capcom can’t even port a fighting game to the PS4 and XBOX One how can any of us expect them to create a whole new Resident Evil?

 

With the most recent entries of Resident Evil 5 and 6 being disappointments for long time fans of the series because of their departure from the initial survival horror genre that Resident Evil helped to define The Evil Within might be just the gloriously gruesome return to the survival horror roots we all grew to love. Shinji Mikami has state that this will be the last game that he ever directs. Let us all hope that Mr. Mikami goes out on a high note helping to create a new chapter of survival horror, one that we can all look upon with fond memories and pass on a new legacy of horror to future generations. I have included a gameplay trailer for The Evil Within here courtesy of Bethesda Softworks YouTube page. Fair warning their is some extreme violence and gore. Bookmark SonicMercury.com for more on other upcoming horror titles in all media.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

Playstation 4 News

The Playstation 4 has arrived, and in high demand. Sony had reported record pre-orders for the new console and the official U.S. release of the PS4 looks to be record breaking as well.  More than 1 million Playstation 4’s were sold within the first 24 hrs of its release last Friday November 15th. The PS4 will be the only next-gen console on the market until the November 22nd release of the XBOX One. It will be interesting to see what kind of sales momentum the PS4 will maintain after the release of its main competitor. In the meantime the PS4 still has the rest of this week to enjoy its moment in attempting to shatter record breaking sales in the United States. It is important to note the console has yet to release in any other region as of this posting.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury