We’re hard at work on season 2 of Late Night Paper Cuts. Hope you’re well out there!
Heavy Metal, Video Games, Horror Movies and Nerdom
We’re hard at work on season 2 of Late Night Paper Cuts. Hope you’re well out there!
The launch of video game developer Naughty Dog’s newest game The Last of Us Part II has been less than ideal to put it quite generously. Several months before the official release of TLOU2 substantial amounts of story based game content leaked to the internet. Project leader Neil Druckmann stated in an interview with Kinda Funny Gamescast he did everything he could to get the leaked content taken down.
Protecting the integrity of your intellectual property makes sense. Unfortunately, there were a lot of media outlets who were unfairly struck with DMCA takedowns for just speaking about the leaks.
Theory 1: Mr. Druckmann wholeheartedly knew before the leaks people were not going to like the treatment of one of TLOU’s main characters. That’s why there was so much deception about the game’s narrative in promotional material. It explains why the actions to purge the internet of anything related to the leaks were so aggressive.
Theory 2: Mr. Druckmann failed to anticipate just how upset his narrative decisions for TLOU2 would make fans of the original TLOU. This is when Mr. Druckmann realized the game he spent seven years developing was not going to sit well with a large portion of fans.
This is all speculation but this humble observer can’t help but think the majorly negative response to TLOU2’S leaks made SONY nervous. The Last of Us Part II is exclusive to the SONY Playstation and was a highly anticipated sequel to one of gaming’s most popular titles of all time.
The fan backlash from the leaks made it clear TLOU2 was not going to review well with fans. An “agreement” was made with official critics to cushion any damage caused by negative user reviews. Furthermore, the perfect rating scores pretty much across the board suggests somebody likely expected TLOU2 was going to review exceptionally poorly with a large amount of players.
Perfect critic scores no doubt helped day one sales. The real question is how well TLOU2 will sell beyond that? The original TLOU featured a popular multiplayer mode that gave the title longevity beyond the single player campaign. The Last of Us Part II currently lacks a multiplayer mode.
Reports of retailers refusing to take anymore returns of TLOU2 does not bode well.
The Last of Us Part II currently has a 4.7 out of 10 user review score on Metacritic.com with over 95,000 user reviews. There is also a change.org petition to change the story of TLOU2 with over 40,000 signatures. That’s not a theory.
Regardless of what actually happened behind the scenes it’s a shame TLOU2 turned out to be such a disappointment because the original TLOU has a very special place in the hearts of gamers around the world.
See you…
Naughty Dog failed its fans. Gamers around the world waited seven long years to continue the adventures of beloved characters Ellie and Joel the stars of the original, The Last of Us. However, the top brass at Naughty Dog used their rare opportunity to create one of the most anticipated sequels in video game history to scold players for being bad.
The Last of Us single player campaign was a well paced story full of character development and world building. It was the tale of how an embittered man and an orphaned teen girl bonded while traversing a harsh landscape full of post-apocalyptic dangers. Through countless hardships Ellie and Joel managed to survive and endure. Many people found their adventure to be endearing as The Last of Us is one of the best selling video games of all time.
Survival in a world without authorities to enforce systematic law meant the characters of The Last of Us were forced to live in a moral grey area. You do the best you can. Don’t trust strangers. Above all else, if it comes down to us versus them we fight for us. This is why the story choices made by the lead game developers at Naughty Dog for The Last of Us 2 are so baffling.
When the credits rolled at the end of The Last of Us it’s fairly obvious surviving a lawless land meant doing some things modern society might consider criminal. We’re not talking about modern society, though. The post-apocalyptic world of The Last of Us is full of infected monsters and ruthless people bent on their own survival. Of course, people are going to have to do some stuff modern society would harshly frown upon.
Naughty Dog’s perception of Ellie and Joel’s actions in The Last of Us seems juvenile. Did you know that committing a crime is bad? In modern society. No shit. The rules of engagement are significantly altered when trapped in the confines of a brutal post-apocalyptic world full of infected monsters people with a kill or be killed mindset and a group of so called “good guys” who claim the only way to make a vaccine is to kill your daughter. This is not our modern world with crosswalks and bike paths. This is survival of the fittest with blades and bullets.
(SPOILERS)
Killing Joel in unceremonious fashion because he was “a bad guy” and deserved it is incredibly disingenuous. Everyone in the world of The Last of Us is a “bad guy” to someone. It’s the nature of the world. No one can survive without adhering to a moral code far grayer than the one we abide by in modern society.
We know some of the things Ellie and Joel had to do to survive would make them criminals in modern society. In the context of The Last of Us their actions make perfect sense. Furthermore, we don’t care if they would be considered criminals in modern times. Some of the best characters in pop-culture aren’t exactly “good.”
I watched The Last of Us 2 play through via game streams. For that, I am very grateful. Shelling out $60 to be forced into a weak morality play that systematically destroys the integrity of two of the most beloved characters in video game history would have just been insult to injury.
The fact that Naughty Dog went out of its way to mislead fans with it’s advertising campaign is another reason I’m glad I didn’t spend money on this game. Game trailers leading up to The Last of Us 2‘s release featured the character of Joel prominently. He dies very early on in the game.
Naughty Dog knew their decision to kill Joel off in such a callous fashion would not sit well with fans and those fans would likely not want to buy their new game because of it. A new game Naughty Dog only got to make because the game that preceded it was so beloved. The only way to get the people who would hate what Naughty Dog did to Joel and Ellie in The Last of Us 2 to buy their new game was to lie to them about what was actually in the game. This is a pretty shady tactic. Being a creator on the level of Naughty Dog is a position most people will only dream about. Why would they sabotage their own product?
There is certainly something to be said about ending cycles of violence and fixing societal issues with intelligent answers. However, no one wants to shell out $60 dollars for a “game” that scolds the player for being bad. A well crafted narrative can balance out a societal commentary with good storytelling. The disjointed nature of The Last of Us 2‘s narrative suggests a storyteller who was too attached to their themes of revenge and sacrificed the logical nature of their characters in the name of the message they wanted to push forward.
Watching Ellie’s character dissolve into a revenge bent automaton was one half of the biggest crime in recent video game history. The other half of that crime being Joel’s murder. Two of video games’ most beloved characters sacrificed for what? Some sort of moral high ground? That’s the rub.
The visuals of The Last of Us 2 are great. The combat is serviceable and the upgrade system functions as expected. If you want to play a game just for the visuals and the combat you can do far worse. If you’re a fan of the first game I can’t recommend this game. As a story driven franchise the second installment fails it’s main characters.
The point of The Last of Us 2 is to drive home a person’s individual ability to end a cycle of revenge driven violence. The developers’ decision to have Ellie show mercy to Joel’s murderer is a beautiful sentiment. This is the world of The Last of Us! Do you know how many mortal dangers lurk around every corner? Ellie has to kill Joel’s murderer after engaging with her in mortal combat. How does Ellie know Joel’s murderer won’t come for her or the people she cares about next? It’s a nice sentiment to spare Joel’s murderer but it just doesn’t ring true in the context of the story let alone the final conflict.
TLDR
The Last of Us 2 is a beautiful looking game with game mechanics that haven’t evolved much from the first game but is serviceable and looks fun in smaller doses. If you don’t care about the story the combat can be engaging but tedious exploration can make the game feel like a walking simulator at times. Naughty Dog failed the main characters of the original The Last of Us with a story that turns Ellie and Joel into shadows of their former selves to service the needs of a heavy handed morality lesson that just doesn’t make sense in the context of the world of The Last of Us.
If I were to recommend another single player game with a similar premise but also has an engaging story I have to suggest giving Days Gone a try. The “official critics” reviews weren’t overly positive but Days Gone is a really fun game. It’s open world map gives a lot to the player to do. Massive hordes of fast moving zombies make traversal an exciting challenge. There’s some crafting and survival mechanics to keep things interesting as well. The wildlife can be just as deadly as the zombies. One time I was killed by a bear while deer hunting. Plus, you get to build your own motorcycle. Not to mention the core campaign is around thirty hours long. Until next time, be true to yourselves. See, you soon.
Catch the season finale of Paper Cuts tonight at 11:30 PM EST. Paper Cuts is the cutting edge in late night.
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YouTube: Paper Cuts Ep. 10 – “Revelations”
Loria and The Host discuss their favorite forms of comedy, Cheese-Grater searches for meaning, Monk-Fish reflects upon his career, and The Foliage and Senor Crouts discuss how minor tweaks to a cartoon formula could make effective horror. Paper Cuts is the cutting edge in late night.
This week on Paper Cuts, Loria recalls a workplace anecdote and The Host indulges Loria’s anecdote, Cheese-Grater loses faith in humanity, Monk-Fish recalls meeting Ernest P. Worrell, and The Foliage exposes Senor Crouts devious side. Paper Cuts is the cutting edge in late night.
In this episode of Paper Cuts, Loria shares her hobbies with The Host, Cheese-Grater drops some truth bombs, Monk-Fish describes his typical concert going experience, and Senor Crouts regales The Foliage with a yarn about Rip Van Winkle’s home life. Paper Cuts is the cutting edge in late night.
Catch a new episode of Paper Cuts tonight at 11:30 PM EST.
Welcome to episode 6 of Paper Cuts, “An American Original.” Loria and The Host discuss their New Year’s Eve celebration, Cheese-Grater shares his view of Hollywood, Monk-Fish recalls a failed romance with a clairvoyant, and The Foliage and Senor Crouts discuss their personal lives.
Monk-Fish claims there are some discrepancies on his rap sheet. An American Original, episode six of Paper Cuts, airs tonight 11:30 EST.
This week on Paper Cuts, Loria reveals to The Host the true origin of the “duck lips” phenomenon, Cheese-Grater discusses pharmacy store mind-crimes, Monk-Fish has a hot tub spirit quest, and The Foliage and Senor Crouts discuss otter serial killers.
This week on Paper Cuts, Loria reveals to The Host the true origin of the “duck lips” phenomenon, Cheese-Grater discusses pharmacy store mind-crimes, Monk-Fish has a hot tub spirit quest, and The Foliage and Senor Crouts discuss otter serial killers.
Loria shares a fond memory of her childhood with The Host. Cheese-Grater talks about an abomination of American cinema. Monk-Fish describes the holy-trinity of breakfast foods. Senor Crouts tells The Foliage an epic tale about the glory of human ingenuity and the folly of over confidence.