Gamer News

Grand Theft Auto Online

Rockstar has announced features for its upcoming spring update for Grand Theft Auto V Online. The first part of the update should be available next week according to Rockstar’s online social club. This will be a capture creator which will allow players to make their own custom capture missions. Players will be given options to choose whatever weapons, pick-ups, and other undefined variables as you see fit in these custom missions.

 

Also slated for spring is the High Life update. This update does not yet have specified release date but it promises more options for high end apartments. The High Life update also promises the ability for GTA V Online players to own 2 properties now complete with a second garage. Some new clothing items will come with the update as well as the Bullpup Rifle, Dinka Thrust motorcycle and 3 new high-end cars including the super class Pegassi Zentorno. But the most interesting part of this update is something called the Mental State player statistic. The Mental State statistic will allow players to see just how safe they really are around the players joining them in their online sessions.

 

Finally the long awaited heists are being promised in the spring updates for GTA Online. You will be able to team up with Crew members or other mercenaries on your mission to commit simulated grand larceny. Unfortunately there are still no specific dates so hopefully we see this date sooner than later. More holiday updates are promised to come for GTA Online and some story mode DLC is on the way for later this year.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

 

 

Gamer News

Oculus Rift, Sony's Project Morphues
Sony's Project Morpheus
Sony’s Project Morpheus: Image Courtesy of IGN

Sony has indeed been working on a Virtual Reality headset for the PS4. Titled Project Morpheus, I’m guessing a reference to the Matrix character of the same name, the new hardware was unveiled at this years Game Developers Conference or GDC. Amongst excitement for the announcement of this new hardware there have been several stories related to virtual reality unfolding in recent weeks.

 

First and foremost the acquisition of what logically would be the biggest competitor of Project Morpheus, the Oculus Rift was bought by Facebook for 2 billion dollars. A very impressive feat considering the Oculus Rift began inception as a kickstarter campaign. However pillars within the gaming community haven’t been so enthralled. The fear that this hardware with unknown potential to revolutionize gaming as we know it will now instead be reduced to a tool for collecting consumer information on people under the guise of “social networking” is very real.

The Oculus Rift sold to Facebook for $2 Billion
The Oculus Rift sold to Facebook for $2 Billion

The creator of the popular sandbox game Minecraft, Markus “Notch” Persson immediately cancelled development on a version of Minecraft for the Oculus Rift as soon as the deal with Facebook went through. Notch was quoted on twitter as saying “I just cancelled the deal. Facebook creeps me out.” Many others in the gaming community have expressed similar concerns. Most of the people who have already received development kits for the Oculus Rift are PC developers/enthusiasts who intended the device for gaming experiences.

 

Adam Sessler of Rev3Games made some good points on the future of virtual reality gaming as a whole. He said developing software specifically for hardware like the Oculus Rift will be expensive, especially early on while developers learn how the hardware works. The other thing to consider is at this moment both the Oculus Rift and Sony’s Project Morpheus are not available to public consumers. The starting price point of such hardware is as of now unknown and the relative number of people who can afford, let alone want a virtual reality headset is unknown. With all of that in mind it must be understood that developing full-fledged AAA titles for a virtual reality headset could still be many years down the line if ever.

 

For companies to even consider developing a full-fledged title to utilize virtual reality hardware the install base will have to be pretty high. Otherwise the effort simply isn’t cost effective. Instead Adam Sessler suggested that we should adjust our expectations of what virtual reality as a whole will be. It is more likely we will see applications made by smaller development teams with the goal of emphasizing different experiences, like exploration or  something like skydiving. There is also interest in virtual reality for aid in scientific and medical research as well.

 

Palmer Luckey the creator of the Oculus Rift assures fans that Facebook was the best choice for purchasing the rights to his hardware. Stating that if he had sold to Apple or Microsoft they would have gutted his company and used whatever parts they saw fit to appease their own agendas. Luckey says that Facebook has promised to leave his team intact and allow them the freedom they need to develop the Oculus Rift appropriately for consumers.

 

Be it Facebook’s Oculus Rift or Sony’s Project Morpheus it seems the age of virtual reality is upon us. The applications for gaming and otherwise seem quite promising. YouTube is already full of people who have modified current games to work on virtual reality hardware. To reference Morpheus from the first Matrix movie we will have to see if people take the blue pill and “wake up as if nothing has happened” or “take the red pill and see how far the rabbit hole goes.”

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gamer News

VR Headset for PS4, Sony, PS4, console wars, sonicmercury,com

The Game Developers Conference or GDC begins March 17th in San Francisco. Surely there will be all kinds of fresh video game related news to report on. In the meantime I would like to shine light on a rumor floating around from multiple sources in the cyberspace right now regarding virtual reality. Of course the concept of virtual reality is nothing new having been the inspiration for hardware manufacturers and fictional mediums for many years. However the hype died down after a surge of interest in the late nineties as the tech just couldn’t meet expectations.

 

Over the last few years there has been a resurgence of interest in virtual reality. This resurgence was culminated by the emergence of the VR headset prototype the Oculus Rift. The hardware though flawed and a bit buggy was optimistically reviewed by many gaming enthusiasts and industry vets alike stating that with fine tuning, the Oculus Rift experience could potentially become a viable platform for exciting new applications for gaming and other software.

 

Current rumors suggest that Sony plans to enter the virtual reality arena. Supposedly not only has Sony been developing a virtual reality headset for some time now but multiple sources including Forbes, IGN and Gamespot suggest this new piece of hardware will be unveiled at this year’s GDC. Furthermore the Sony VR headset is said to be designed for use with the PS4 and that some developers have already had dev-kits for the new hardware for over a year now.

 

Recently I was able to have a hands on experience with the Oculus Rift VR headset playing a modified version of Slender. The graphics weren’t the best but the headset combined with a pair of headphones were very effective in conveying an interactive experience. Even in a crowded room it was really easy to become completely engrossed in the game. It actually was almost too easy to become entranced in the game and forget my surroundings. As someone who is always curious about new gaming hardware I found the immersion level of the Oculus Rift fairly impressive.

 

Sony’s rumored VR headset is supposedly superior to the Oculus Rift hardware. With GDC less than a week away hopefully some facts will emerge and we can shed some light on the truth behind these rumors soon. For more on this story and other gaming news subscribe to Sonic Mercury’s mailing list at the bottom of the page.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

Video Game News

Its not looking good for the XBOX One in Europe right now.  The PS4 is currently outselling Microsoft’s newest console at a rate of about 3:1. Currently sales for the XBOX One are only slightly higher than that of the Wii U in Europe. To give you a little perspective here are some recent sales numbers based on weekly hardware comparison charts from VGChartz.com. The Wii U and the XBOX One are both averaging around 11 to 13 thousand units sold per week. Meanwhile the PS4 is averaging sales around 60 thousand units per week.

 

To add insult to injury the PS3 has been outselling the XBOX One in Europe since early December. Granted recent numbers show the PS3 only outselling the XBOX One by a small margin but anyway you do the math it doesn’t bode well when your brand new next gen console is struggling against the fledgling Wii U and actually being outsold by another console that is going on 8 years old.

 

Finally just to bring the story home sales figures for the month of February indicate PS4 sales in the US outselling the XBOX One 2:1. Which is a fairly significant reveal considering the US is Microsoft’s home market.

 

Just as a side note the most anticipated title for the XBOX One Titanfall is slated to release globally next week and should potentially help sales of the new console. Titanfall was the highlight for XBOX One at last years E3 conference. Developer Respawn opted to forgo a single player mode to concentrate on a rich mutliplayer experience incorporating single player elements such as a plot and NPC’s. [ Non Playable Characters ] Certainly not the first video game to be exclusively online it is interesting to note that both publisher EA and developer Respawn have recently announced that the game will not be made available in the South African region due to a supposedly poor internet infrastructure.

 

Regardless of how big a chunk the South African region makes up for XBOX One sales Microsoft could certainly use all the help it can get to gain some traction against the PS4. The final thing to note about Titanfall is that it will also be available on PC which certainly will cut into potential XBOX One sales as it is far cheaper to buy a computer game than an entire console plus a brand new game. Right now worldwide sales of the PS4 have surpassed 6 million consoles and over 13.7 million games. Microsoft has not released recent sales numbers but it is estimated they have shipped about 3.5 million consoles worldwide.

 

For upcoming news on the console wars and other video game news subscribe to the SonicMercury.com mailing list at the bottom of the page.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

Video Game News

It seems that Nintendo is starting to acknowledge the dramatic state the company is really in. With projected sales figures for the Wii U dropping from 9 million units sold to just 2.8 million on the year. Even the highly touted Nintendo 3DS is having projected sales cut from 18 million down to roughly 13.5 million.

 

President of Nintendo Satoru Iwata was recently quoted in saying that the company would consider mergers and acquisitions as an option. The President is also reportedly taking a 50% pay cut due to the poor sales of the Wii U. Intel and sales models are something that Nintendo is intent on completely overhauling as they also stated that they really had no idea what to expect performance wise from a product until after it has hit the market.

 

Things at the moment are definitely not going well for the video game legend. Could it be that we will soon see an era where Mario and his pals will continue their famed adventures on other consoles? Could Mario and his friends have a similar fate as Sonic who has had a long suffering in a purgatory of mediocre games ever since Sega left the console market to become a 3rd party developer? Whatever happens these recent revelations about Nintendo can not be comforting for long time fans of the legendary video game company. For more on this story and more like it bookmark SonicMercury.com.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

Video Game Spotlight

It has been over 6 months since the release of the critically acclaimed epic The Last Of Us. Many including myself have heralded it has a masterpiece of modern day gaming and story telling. Numerous nominations and game of the year awards aside and a prequel DLC on the horizon I believe enough time has passed for a proper retrospective. Now that the initial gloss has had time to wear off and the hype time to die down we can take a more grounded look back at The Last of Us and its impact.

 

I have seen many great games come and go, bosses defeated, puzzles solved, princesses rescued and worlds saved. Final Fantasy 7 springs to mind. It was a high water mark for its era of gaming. It was like nothing I had ever seen before or thought was possible in a video game. I still remember the first time I saw those cut scenes. Cloud and his friends stealing futuristic vehicles and driving them straight out the side of a sky scraper landing on a nearby highway fleeing into the night. I remember watching Sephiroth disappear menacingly as he walked into a wall of flames. The disturbing experiments revolving around Jenova and of course the grim fate of Aerith. These are moments in a game I played 17 years ago that still stick with me. It was an epic that pushed the boundaries of what was possible within the realm of video game storytelling. Final Fantasy 7 created a story built on characters that have gone on to become video game legend. To this day I still talk to people who wish that the Final Fantasy series was still about Cloud and his friends and to be fair the only Final Fantasy game I have played all the way through since FF7 was Crisis Core the prequel to FF7 because it involved the characters I cared about from the original game.

 

Seventeen Years from now will The Last Of Us be as fondly remembered? Will the game share similar relevancy among the gaming community? That is a tough question to answer. If FF7 is the example of how a video game can transcend peoples preconceptions and expectations of what a video game experience can be than TLOU is the evolution of that example. Combining engaging gameplay mechanics with fascinating characters, a well realized highly detailed world and a story of substance you can not help but become immersed in the world of TLOU and become invested in Ellie and Joel’s journey. I don’t want to get too off topic but I think part of why TLOU won so many game of the year awards over Bioshock: Infinite is because the characters actions within the setting matched the tone of the story better. Bioshock’s world is beautifully rendered but it is also highly stylized and I think contrasted with the extreme violence of the protagonist in Bioshock the overall experience suffers for it. That is not saying that the story of Bioshock: Infinite is any less profound or the core gameplay any worse than TLOU but I wonder what the game would have been like had they gone for a slightly less stylized presentation.

 

A major part of what makes TLOU so unique is its humanity. You are constantly reminded of life. Although human life is scarce it is obvious that yours is but one journey among countless others. Every person you meet, every location you traverse and even your own characters interactions tell unique stories of the individuals who exist and have existed in this world. Every enemy you meet may have been a friend had the circumstance of survival not been so immediate. Even the infected who exist as horrible deformations in various stages of decay were once regular human beings. They are horrific reflections of ourselves. Reality is grim.

 

Ultimately this is where TLOU really shines. In the depth of the characters. It is their triumphs in human spirit, their ability to overcome constant barrages of negativity and looming hopelessness. How the characters still find ways to have moments of true levity. They remain brave and vigilant. In a world where existing means endlessly enduring harsh savagery from man and monster, Ellie and Joel desperately struggle to retain and define their own humanity while constantly being asked to compromise that definition.

 

The tale of Ellie and Joel has struck a chord within the gaming community. It is interesting to listen to others talk about their experiences with TLOU as many people speak with an air of reverence for the title. I personally play online occasionally with someone who was so taken by the game and specifically the character of Ellie that they actually created an entirely new PSN account to reflect their appreciation of the game and that character. I know he is not the only one to do this for TLOU and he is definitely not the first person to make a new profile for a game but when you discuss the game with fans like him you would swear that Ellie and Joel were real.

 

We will have to wait and see if TLOU reaches the level of video game mythos that games like Final Fantasy 7 have reached. For those of us who were touched by this epic that really shouldn’t matter, like a good book the story of Ellie and Joel will always be one of endearment. A tale to be kept pridefully on the wall among other greats. It may or may not live on with the kind of high recognition other games have received over the years but it will live on with high regard to all those who connected with Ellie and Joel forever. The fact is a game like TLOU is proof positive that video games truly are a medium unlike any other. As in all media video games have the ability to touch peoples lives in profound ways.

 

Though its only been a little over 6 months since the release of TLOU the roots of a legacy have been planted in fans around the world. Their word of mouth will help the roots spread to new fans. With an all new prequel DLC rumored for a U.S. release on Feb. 14th its safe to say that TLOU isn’t fading from the public eye anytime soon. Given the completeness of the overall story arc it will be interesting to see if a sequel does come to fruition and what it would be all about.

 

( Just off the top of my head real quick, I mean since your here anyway. Can you imagine how cool an MMO spinoff could be? Creating your own characters and weapons, making alliances with other real players all while scouring for resources and exploring more of the chaotic universe presented in The Last Of Us. It could even be possible for characters from the original game to make cameos occasionally. All well I can dream can’t I? )

 

See you in 17 years.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

 

 

 

 

 

 

 

Horror Spotlight

Alien: Isolation is a video game being developed by The Creative Assembly and being Published by Sega. The game is based on the franchise of the same title and if any of you reading this are at all familiar with the last Alien franchise based video game to be released you are probably cringing at the very thought of playing another game within this universe. Let it be known that I am one of those who did get burned by the Gearbox debacle. As such I am definitely hesitant of a new game based in the Alien universe. One major reason so far to exhale is that Gearbox doesn’t seem to have any thing to do with this game.

 

There are already some gameplay demos out for Alien: Isolation and I will make sure to include something so you can check it out for yourself. Right off the bat what is very striking about this game in comparison to Aliens: Colonial Marines are the visuals. From what I have seen the graphics really do seem next gen and the lighting really looks good. The next thing of major contrast to A:CM is that you are definitely not a soldier in this game or any kind of formidable combatant for that matter. You play as Amanda, Ripley’s daughter 14 years after the events of Alien and the game is strongly influenced by Ridley Scott’s 1979 horror classic and not James Cameron’s action heavy 1986 sequel.

 

From what I have seen Alien: Isolation is the polar opposite of A:CM. Instead of fighting droves of mindless enemies there is supposedly only one Alien. Armed with the classic handheld radar from the movies you slowly creep around a seemingly abandined ship gathering tools to help your escape all the while being stalked. In an interview I heard on IGN about this game they said that the people at The Creative Assembly have put a major emphasis on staying true to H. R. Geiger’s original design of the Alien and even pointed out details of the monster in still shots from the game that include the humanoid skull that is supposed to be visible beneath the creatures frontal lobe.

 

My impressions from the actual game play are that this game has the potential to be pretty scary. Even in just the first few seconds of the demo the atmosphere is effective in conveying a sense of tension. Navigating in the first perspective the sense of being alone is amplified by an uneasy quiet and the knowledge that their is at least one other very hostile presence on board with you. Your obvious first response is to never let go of your handheld radar but doing so partly obscures your vision and distracts you from possible danger because you are looking down at the radar instead of monitoring your surroundings.

 

You must consider the consequences of your movements. While it may be tempting to just make a B line for a possible escape route, your heavy footsteps will alert the Xenomorph to your location so it is imperative to plan your actions wisely. Instead moving slowly and choosing your path meticulously will likely award a more prosperous journey, although it will be no less daunting.

 

When researching this title the people from Outside Xbox mentioned that given that Colonial Marines was so negatively received publisher Sega likely would have scrapped Alien: Isolation if wasn’t for A:CM being pushed back from its initial release so many times. By the time A:CM finally came out A:I was too far in production for Sega to consider scrapping it so maybe something good can still come out of that disaster.

 

Alien: Isolation is slated for a Q4 2014 release on PS3, PS4, XBOX 360 and XBOX One. While what has been shown so far is promising it will be interesting to see how the game ultimately executes on that promise. For obvious reasons its hard to whole heartedly believe in this game but I am hoping that this will finally be the Alien game that we can legitimately be excited for. In the mean time here is a link from the CommunityGame YouTube channel which not only shows a trailer using actual game play but also contains a brief behind the scenes segment with the developers so you can form your own opinions.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

12 Days of X-Mas!

DAY 3
ARTHUR CHRISTMAS

“We Claus’s used to be the only men in the world who could fly, Arthur. It was a gift.”

This is a new one, but it’s really a great film. It’s an interesting take on the Santa Claus mythos, it’s damn charming, and most of all it’s really, REALLY funny.

I like the idea that Santa has a long line of descendants, not just one magical man. It’s a family thing, and that’s where the heart of the story is. Every Santa Claus is different and each of them is a great character in and of themselves. Arthur (played by an almost stomach-churningly energetic James McAvoy) is caring to the point of almost hurting himself. His brother Steve, however, is more concerned with being efficient and strategic, letting some people get hurt in the process (“Arthur, Christmas is not a time for emotion”. Jim Broadbent plays a great santa claus with a bad memory and a genuine innocence about him. There are times when he seems a bit lazy, but honestly i think it’s just because he’s tired of being Santa. He’s watched the world go by and technology get better and better, and he just can’t keep up with it. And it’s understandable that Santa would be a lot less high tech than the elves (who do most of the work anyway). Speaking of the elves, the little Scottish elf has one of the best voices for an animated character i’ve heard in a long time. My favorite character in the whole thing has got to be the grandfather. He’s one of the funniest characters in any christmas movie i’ve ever seen. Everything he says is absolutely amazing from the tale of when he was shot during christmas of WWII (“Lost 3 reindeer and the elf. Fell out of the sleigh over Lake Geneva, never saw him again”), to probably the most absurd line i’ve ever heard in a children’s film (“That’s impossible!” “They used to say it was impossible to teach women to read!”) And he may not have the most… noble of intentions, but he’s still the greatest character in my opinion, and he gives Arthur the opportunity to deliver the last present in the first place. You could actually argue that he’s the most important character in the movie.

 

The animation is great too. Every flying scene is well designed, and absolutely beautiful. The opening cinematic with the elves delivering presents is so well done and fun to watch. The animation was done by Aardman Animations, who are most well known for the Wallace and Gromit films, and one of my personal favorites in the past year, Pirates: Band of Misfits. The models are much crisper and free flowing than you’re used to seeing with their style, and it’s refreshing for a christmas film. It takes a lot of things we know about christmas and puts a fresh spin on it. I like the idea that Santa’s sleigh is actually an air command center with hundreds of thousands of workers and that santa himself only does like, three houses. I like that they referenced other country’s traditions, like specifying that German presents should go in the shoes. The plot point about the ship being mistaken for a spaceship is also a nice touch.

And i can’t say enough how funny this movie is. The fact that the grandsanta doesn’t know that there’s people who live in Toronto, the detour to Mexico and Cuba (I didn’t know it was the Cuban Missile Crisis! I almost started World War III!), the bickering between Santa and Steve (This is about that pool table, isn’t it! You should have written to me!), and the elves all have funny moments too. My favorites are the crazy old elf warning everyone about 1816 when Santa was spotted, and how when every Santa goes to look for Arthur, the elves freak out and put the north pole into meltdown. But for every funny moment, there’s also a very caring one. You genuinely feel for Arthur as all he wants to do is help one little girl on Christmas. The scenes with the current Santa are also nice because you get a feel that he doesn’t want to leave his job but knows he just can’t keep up with it anymore. It’s also got a great ending with a lot of emotion for all the Santas at once.

 

This movie didn’t make a lot at the box office, and that’s a shame, because it’s really a nice picture with a lot of heart. It’s funny, it’s full of great entertaining animation, and it’s a pretty damn good story for the holidays. Not all the things i watch this month are all touchy-feely, but this one i hope becomes a classic in days to come. The next one will be more in my… age range. But dammit, this is great. So in the words of the Santa computer, “CHRISTMAS ACCOMPLISHED. COMMENCE DECKING HALLS.”

-Pat G

For more from Pat check out his YouTube Channel The GessNation or his Facebook page The Shred Shack

 

12 Days of X-Mas!

DAY 2
A CHRISTMAS CAROL (1984)

“Christmas comes but once a year, sir..”
“A poor excuse for picking a man’s pocket every 25th of December.”

A Christmas Carol is probably my favorite stage play, probably my favorite Christmas story in general, and I’ve seen A LOT of different versions of it. I recently saw the Jim Carrey version and there were parts of it that were absolutely brilliant. I always love the Muppets Christmas Carol, and Michael Caine plays a great Scrooge. But my favorite combination of everything, from the atmosphere to the acting to the truth to the original story, is definitely the 1984 television production starring the absolute man himself, George C Scott.

Scott plays probably the best Scrooge in my opinion. His absolute cold demeanor in the film is so genuine, and there are even lines where he seems to enjoy being so greedy. His face lights up when he basically robs a few men out of a few hundred dollars on a deal at the exchange. When delivering the classic “boiled in his own pudding” line, he’s actually laughing! What the hell man? But the part of Scrooge, as you should know, extends to a lot more than just being a curmudgeon for half of the film and then being happy about life. You need to see a genuine change in the character throughout the film, a visible understanding for the human condition by the time the last spirit gets to him. And that’s what you see in this version more so than any others. Scott plays an undoubtable bastard for the first part of the film, to the point where you can’t wait for the spirits to show up and knock some sense into him. But the thing is that really shows how great this Scrooge is being played are his reactions to each of the spirits. They are perfect. Christmas Past makes him sad that he’s let Christmas, and his family and loved ones for that matter, out of his mind. Present makes him feel that he should be more charitable to the people around him, from his employees to the homeless he called “idle people” earlier in the film. And then there’s Future which gives him perspective that even with all his money, nobody will remember him in the next generations and he has in fact ruined families. That’s what makes a good interpretation, and that is what makes this version shine. You see the change in him with every spirit, and the look of him happily getting ready to go out into the world on Christmas Day is just fantastic. You truly believe that this man is changed for the better.

The rest of the actors are great too. Frank Finlay is my other favorite part of this film, and his portrayal of Jacob Marley is the version that sticks out the most in my mind. Everything about his performance from the cold dead stare, to the rag he uses to keep his jaw shut until he has something poignant to say, to the powerful, foreboding voice. It’s just awesome. Even when he screams to prove that he’s a real ghost, it’s actually pretty damn scary. The Cratchit family is good too, but this needs to be said… THE TINY TIM IN THIS FILM IS HORRIFYING! I mean Christ on sale, he’s the scariest child I’ve seen outside of the Village of the Damned! The pale face, the sunken in eyes, the robotic tone of his voice, the Ghost of Christmas Future has NOTHING on this kid! The spirits are everything you’d expect them to be. Past is a brightly glowing woman with a very serious tone. Present is a very loud, booming man with a very sarcastic tone (It’s even more amazing when you realize that it’s the lead from The Wicker Man. I keep expecting Scrooge to see a sight that makes him say “Oh Dear God! Oh Jesus Christ!”). And future is… Death, pretty much. I’ve seen a lot of versions of the story where Future is portrayed by a woman in red, or someone with a scarred face, but it’s a lot more impactful when the spirit is a faceless spectre of death. In fact for most of his part, you don’t see him at all. Just his shadow. And it’s a lot more powerful than just some guy in a robe.

All in all, this is an amazing story and even if you’ve never seen A Christmas Carol, that’s the best thing about it. Every single interpretation is self contained, powerful, and memorable in some way. So as that creepy, dead eyed child says against all of our wishes, “God Bless Us, Everyone!”

 

 

-Pat G

For more from Pat check out his YouTube Channel The GessNation or his Facebook page The Shred Shack

12 Days of X-Mas!

DAY 1 MST3K: SANTA CLAUS CONQUERS THE MARTIANS “We’ve never disappointed the kids yet… (Except the poor ones!)” I don’t care who you are or what your sense of humor is, THIS should be a part of everybody’s Christmas schedule. Mystery Science Theater 3000 is one of my favorite shows, and I can’t thank them enough for introducing me to, and ripping apart mercilessly, the horrid 1964 film “Santa Claus Conquers the Martians”. The movie is about Santa Claus being abducted by aliens because… hey, Santa is freakin’ boss. And since Mars does not have anything like Santa Claus, they decide to take ours. And with the help of two kids caught in the middle of everything, Santa… wins? Makes it home for a Black Tooth Grin before going off on the sled? I’m honestly not sure. It’s kind of weird and stupid, but god damn it I watch it every year. The music in the film is terrible, the acting is wooden, and the story is beyond ridiculous (even for a Santa Claus story). Which is what makes the riffing by Joel Hodgson, Crow and Tom Servo that much better. This is absolutely one of my favorite episodes of MST3K (along with Pod People and Final Sacrifice) and it’s one of those shows where I think almost every line added by the three riffers is absolutely gold. Everything from Santa’s first appearance being interviewed by a television crew (Get the Hell out of my shop!) to the outrageous porn staches on the “aliens” (We’re leaving tonight. Pack your other mustache), to where Santa is passionately telling the two children about his tour in ‘Nam, I laugh my ass off every time. “Worst. Idea. Ever.” [pause] “Let’s do it.”’s also this episode that got me to appreciate the show that much more, and I support the current projects of MST3K’s cast and crew in pretty much everything they do now (Rifftrax more than Cinematic Titanic, but still). This 12 Days of Xmas list I have will be mostly movies that I genuinely ENJOY watching, but with the riffing in between the lines of this awful film, there’s few things I love watching more around this time of year. And as usual I’d like to wish everybody to have more than just a Merry Christmas. Have a Very Patrick Swayze Christmas everyone!!

 

-Pat G

For more from Pat check out his YouTube Channel The GessNation

Gamer News

Rumors have been swirling since TheLastOfUsMovie.com and TheLastOfUSMovie.net domain names were recently registered by Sony’s online brand protection agency MarkMonitor. The registration of these two domain names suggest the possibility of The Last of Us being turned into a movie. Some sources have welcomed the idea of a The Last of Us movie, asking their respective followers to discuss the possibilities of the story and to debate which actors would play which in-game characters.

 

I can’t stress enough what a terrible idea it is to make The Last of Us into a movie. It doesn’t matter if the most premiere actors sign on to the film and it ends up being a truly great movie. Being a videogame is a large part of what makes The Last of Us such a unique and enduring experience. It is a narrative that is progressed and defined by the interactions of the player. Completion of the game is earned by people rewarded for their efforts to participate in Joel and Ellie’s journey.

 

My journey through The Last of Us is one I along with many others are proud of. The Last of Us represents a high water mark transcending the parameters of a standard gaming experience to something truly special, regarded very dearly by many. I don’t think I have ever seen a title that has struck such a chord with so many people. The Last of Us is regarded by many in the gaming community with the highest of reverence and to attempt a film adaptation is blasphemy. I can understand wanting to share The Last of Us with a larger audience but taking away the interactive experience of the game for a passive film adaptation is a mistake.

 

I am sure that it is possible to make a film adaptation of The Last of Us with great actors and a great story but the active participation into Joel and Ellie’s journey is what makes The Last of Us so great and so special to so many. It is an experience that one can only truly realize in the form of a videogame. In any other medium its just not the same. You lose part of the essence of what makes The Last of Us.

 

I am including a link to my review of The Last of Us here to hopefully give you a better idea of why I am so adamant against a movie adaptation. For more on this story and other videogame news book mark SonicMercury.com. For now their is no evidence of an actual film in development but the recent registration of the two movie related domain names is more than enough reason to be concerned about a future film.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

Next-Gen News

I had a quick paragraph prepared about how both PS4 and XBOX One have sold over 1 million consoles in their first 24 hours of availability. Their is also this strange thing where both Sony and Microsoft congratulated each other on their respective console launches via twitter. I was then just going to make a comment about how it looks like both consoles are off to a good start and it looks like another great era of gaming has begun. That was pretty much all I was going to write, however there is just one small detail Microsoft neglected to mention. Yes they did sell over 1 million consoles in the first 24 hours of the XBOX One’s launch marking the biggest release ever for a Microsoft console but what Microsoft didn’t mention was that their console launched simultaneously in 13 different countries including the U.S. and Canada while the PS4 has only launched in the U.S. and Canada thus far. While both Sony and Microsoft had record sales for day 1 console launches Sony still has the rest of the world in which to launch the PS4. It will be interesting to see how the consoles fair at the end of the holiday season of this year but if I were a betting man I would say it looks like Sony might have a strong lead in console sales at the end of this year anyway. For more on all things Playstation and XBOX bookmark SonicMercury.com.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

Music Spotlight

KoRn is a band that has been around for twenty years. They are also one of the most polarizing bands of the last twenty years. Although their songs are often heavy and frequently incorporates metal style growls courtesy of frontman Jonathan Davis, KoRn’s style is too erratic and too nontraditional for many fans of heavy metal. On the flip side KoRn’s music is way too heavy and occasionally vulgar for many mainstream rock fans. Forging their own musical style inspired by heavy metal and influenced by hip-hop they were credited in the late 90’s as creating a whole new genre of music that would inspire a long list of copycats and would later become known as nu-metal, which is a stigmatic title even the members of KoRn resent as many people use it as an implication of musical ineptitude. Still its not often a band comes along that is so different it comes to define a whole new genre of music.

 

KoRn is going strong well over a decade after the nu-metal scene has all but disappeared. A few bands from that era still exist but none have reached the level of success that KoRn has achieved. Despite the polarizing nature of KoRn’s music since their self-titled album debuted in 1994 the band has sold over 35 million records worldwide with 11 of their official releases peaking in the top 10 of the Billboard 200. Eight of their official releases are certified Platinum or Multi-Platinum by the Recording Industry Association of America and one album is certified Gold, 28 of their 41 singles have charted and they have even won 2 Grammy Awards.

 

In 2005 founding member Brian “Head” Welsh, guitarist as well as backup vocalist for KoRn announced his departure from the band. This was big news as KoRn developed their unique sound around a 2 guitarist dynamic and many were left to wonder how the band would carry on without him. “Take a Look In the Mirror” was KoRn’s last studio release with “Head” and was KoRn’s heaviest album overall at that time. The first album without “Head” was “See You On the Other Side.” It was sort of like KoRn meets Alice in Wonderland. It wasn’t quite as heavy as “Take a Look in the Mirror” but “See You on the Other Side” was a very interesting follow up full of bizarre themes and creativity. I actually caught KoRn on tour for this album at the Continental Arena in the Meadowlands and it was one of the best shows I have ever seen. The stage show was just crazy and the band sounded great. They had a second drum kit stage left with one guy playing the drum kit sitting down in a full suit wearing a pig mask and another guy in a full suit wearing a rabbit mask leaning over the drum kit from the outside of it and both guys in suits were playing simultaneously with each other and the drummer from KoRn. They also had a giant brain walk across the stage on its own brain stem and all of the wrinkles in the brain looked like people intertwined. While that happened KoRn played over 5 different songs of theirs from different albums into each other ultimately finishing with the song they had started with. The show was amazing.

 

After the “See You On the Other Side” tour ended founding drummer David Silveria went on an indefinite hiatus and the rest of KoRn followed up the success of that album with an “MTV Unplugged” album recorded live at MTV studios in NYC. To be generous it was awful. KoRn’s influences and styles just don’t lend themselves well to the unplugged sound. Listening to KoRn unplugged is like having someone like Skrillex do an acoustic set, while mildly entertaining at first for the sheer novelty it presents the whole thing quickly overstays its welcome and you start begging for the love of god pick up an electric instrument and plug it in!

 

The same year as the unplugged album KoRn released their “Untitled” album. There is little doubt that losing two founding members of the band had put the remaining band mates in a bit of a strange place. Drummer Terry Bozzio of Frank Zappa fame was hired to record on the album with a ridiculously huge drum kit. This album showcased a wide variety of instruments experimenting with different sounds. The lyrics explore the feelings of a band struggling with the emotions of losing two major members and while there is definitely some unmistakable hostility on this album it is undercut with an overwhelming reality of a band that realizes it must go on into the unknown with or without those who helped to start it. Ultimately even without “Head” and the recent departure of David the band’s efforts still yielded some great songs. The lyrical writing showed more growth and the end result of “Untitled’s” over all sound is still without a doubt a KoRn album.

 

“KoRn III: Remember Who You Are” is a raw album. Stripped any effects from previous entries in the KoRn library this album was recorded on analog tapes to give it a sound familiar to the early days of KoRn when they were just starting out and to help the band tap into their roots. Sort of a, “to go forward we need to remember where we came from” kind of thing. The album features the drum styling of Ray Luzier who drummed for David Lee Roth for many years. “KoRn III” is an album just dripping with hostility. The songs still don’t showcase that heavy bass that was heard back on “Take a Look in the Mirror” but the frantic guitars paired with Jonathan Davis’s hostile vocals is palpable. The album is dripping with manic anger. For some reason, whether or not its the analog recording I am unsure, the songs on this album can occasionally sound a bit flat as if the full depth of the instruments were not captured properly and muffled just a bit. This album showcases some of KoRn’s best lyrics with lines like, “love without affection is hate without the pain, life is a connection separate from the brain.” Its a good album but it just lacks that old-school flavor of the original KoRn albums for it to be a true return to the classic style of KoRn partially due to the analog recording style but also in part because for long time fans of KoRn to truly return to its roots they would need to recapture that 2 guitar dynamic that defined KoRn’s sound.

 

The follow up to “KoRn III” was “The Path of Totality” a dubstep infused KoRn album. An idea that many longtime fans myself included were fairly skeptical about. I mean it kind of made sense for KoRn to go this route as a reaction to recording their last album with such a minimalist approach to go full out into big effects, electric sounds and whatnot but still dubstep. I get a lot of the concerns with this album having all the instruments going through processors that were manipulated by various dubstep artists and how easy it would be for the instrument to get lost in the mix. To be honest that does happen on this album. It took me a while to really give this album a shot. Once I gave it a fair shot and listened to it all the way through I realized that they actually pulled it off. Somehow KoRn had taken dubstep and made it work. Not only did they make it work in many regards it was the best album KoRn had done in years. In regards to “The Path of Totality,” KoRn had created their first album in years that didn’t sound like them experimenting with instruments or trying to recapture something that was long gone and instead whole heartedly trying something new. This was the first album since “See You On the Other Side” to feel like a full fledged KoRn album again.

 

Early this year a photo surfaced of lead singer Jonathan Davis hugging estranged guitarist Brian “Head” Welch on stage and the rumors began. Would “Head” join the band again? Would he record on a new album? We soon learned the answer to both questions were yes and all we could do was wait and see what would happen. Enter “The Paradigm Shift.” This is the best thing to come from Korn in over a decade. My first instinct with this album is to tell anyone who is even remotely into KoRn or ever thought about listening to them to put this album into their music player crank the sound to 11 and break the fucking knob off. While the dubstep album strangely worked for KoRn this album is the one KoRn fans have been hoping to get for years. It takes all the different musical experiences from KoRn’s past and distills them into a pure and potent cocktail. The songs feature some of the strongest structure and writing ever from KoRn. The soundscapes combine with Jonathan Davis’s vocals to create songs that are truly haunting. For instance on the song “Punishment Time” which features one of KoRn’s best riffs ever as well as choruses the song breaks its high tempo and falls into a soft verse out of nowhere before it crescendo’s back into its vicious riff. The experience is surreal. Its schizophrenic its reminiscent of the early albums from KoRn and at times genuinely feels like your listening to the inner workings of a poetic psychotic but its a refined insanity that takes the listening experience to the next level.

 

The overall sound is sort of like a bionic evolution of KoRn. The sound is familiar enough to remind you of the early days but its like the protagonist at the end of a good action movie. The fight to the end was arduous and the protagonist needed to grow to overcome their obstacles to search within themselves and remember why they joined the fight in the first place and why they must still fight. This album is that scene at the end of that action movie, after the protagonist has defeated the final boss and he emerges from the burning rubble of his enemies lair, beaten, burnt, and smoking but they still stand, tougher and wiser for the experience. The years during “Head” and David’s departure from KoRn had left the band in a bit of an identity crisis but it also inspired some of the bands most creative works. After losing 2 core members of the band, KoRn had found a way to carry on and develop musically. “The Pardigm Shift” is not just a triumphant return for “Head” to the band it is the band’s triumphant return to form.

 

David Silveria may never return as drummer but Ray Luzier is also a great drummer who’s style suits KoRn very well. KoRn is not metal and they aren’t rock n’ roll they are just KoRn. They are heavy, often angry with psychotic tendencies, at times schizophrenic and they just wouldn’t be the same any other way. Every song on “The Paradigm Shift” could be an anthem in its own right but personal favorites would be “Love and Meth,” “What We Do,” “Mass Hysteria,” “Punishment Time,” “Lullaby for a Sadist,” “It’s All Wrong,” and “Tell Me What You Want.” I am not saying this is the be-all, end-all KoRn album but it is a lean album that proves KoRn is still very much a relevant band in the music world with plenty of good new and interesting music to offer. “Head’s” return seems to have really energized the band and it will be interesting to see where KoRn goes from here.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Horror Spotlight

SOMA is a survival horror title being developed and published by Frictional Games and is slated for a 2015 release on PC, MAC and PS4. Frictional Games most famous game up until now is Amnesia: The Dark Descent. SOMA has been secretly in development since 2010. The first official gameplay trailer was released early this passed October and since then a few live-action trailers have surfaced as well. SOMA and The Evil Within are both going to be games within the survival horror genre and while The Evil Within looks to be a promising new horror title that I am excited to play, it is the game mechanics that I am ultimately drawn to. SOMA on the other hand looks to be potentially a catalytic explosion in the horror world. The gameplay trailer alone is enough to give you goosebumps of depraved joy at how unabashedly demented it is and their is a certain uneasy undertone to the live action trailers that give a hint of SOMA possibly being something truly horrifying.

 

The world of SOMA is sort of like if the legendary artist H.R Giger of Alien fame was crossed with influences of Hellraiser and placed in a cold futuristic setting where it appears robot technology is common. The goal of the game according to Thomas Grip Creative Director of Frictional Games in his own words according to his blog entry on Playstation.com states that. “SOMA is meant to chill you to your core, and confront you with questions about your very existence.” The stark setting of the game paired with the commitment to exploring futuristic sci-fi theories and philosophies definitely has my attention as an experience that could possibly stand out as more than just a good horror game and be something truly special that none of us will soon forget. 

 

My impressions of everything I have read and seen so far of SOMA reminds me of a post-apocalyptic short story published in 1967 that was later turned into a 1995 computer game called “I Have No Mouth, and I Must Scream.” The story is fairly disturbing about a self-aware supercomputer that engineers mass genocides around the world until their are only 5 survivors left in the whole world. The survivors live in a vast underground complex but the supercomputer holds great hatred towards humankind and thus makes the 5 remaining humans borderline immortal so it can torture them for all eternity. Although there is little evidence that the two narratives will be in anyway similar I just get the feeling that very bad things are going to happen to the protagonist in SOMA. Furthermore the Creative Director went on to say that the player will not take control of a space marine fighting his way out but rather a regular person finding their way through.

 

Three years in development and only a little over a month out of secrecy it seems unfair that we will have to wait until 2015 to get our hands on SOMA. Here is a link to Creative Director Thomas Grip’s blog on Playstation.com so you can read what the game is about in his own words as well as check out the official gameplay trailer which is included on his blog page. Please note as with most horror related media the trailer on Thomas Grip’s page does include some scenes of gore and violence. I have also include links to 2 of the live-action trailers for SOMA posted on Frictional Games official YouTube page here entitled “Vivarium” and “Mockingbird.” Bookmark SonicMercury.com for updates on SOMA and all things horror related.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury

 

Horror Spotlight

Survival Horror

The Evil Within is an upcoming new horror videogame that will appear on both current-gen and next-gen consoles in 2014. The game is being developed by Tango Gameworks and published by Bethesda Softworks. The game centers around antagonist Detective Sebastian Castellanos. Sebastian wakes up in a gruesome world where violence and death are all around him after he and his partners investigated the scene of a mysterious mass murder. Now its up to Detective Sebastian Castellanos to traverse this decrepit world and discover the mystery as to why all this horrible stuff has been occurring.

 

At first glance it sounds like a typical horror game. Here’s why its not. The director of The Evil Within is Shinji Mikami a name we should all know as he is the creator of Resident Evil and creative lead for every subsequent Resident Evil title for many years. Resident Evil 4 was the last game in the series that he created. The Evil Within is Shinji Mikami’s return to the survival horror genre. Mr. Mikami has been quoted as saying about his new game that this will be a “true” survival horror game in response to his disappointment with current games of the genre he says this game will be, “one in which the player confronts and overcomes fear.”

 

The original Resident Evil series is a masterpiece. The first RE set the bar as to what survival horror could be on home consoles, the second RE far exceeded that bar introducing Claire Redfield and fan favorite Leon S. Kennedy into the horror of a familiar suburban setting in a chaos storm of monsters and zombies, the 3rd RE polished and refined elements of the first two games with smoother menus and action animations as well as detailed ammunition creation options. The 3rd RE also introduced the walking fear-bomb Nemesis who could go through doors and walk up stairs something previously impossible by RE foes instantly cranking up the tension of this entry. Finally RE 4 redefined the genre all together. Everything in the series had been overhauled for RE 4 new combat system, revamped menus and more cinematic presentation. Everything in RE 4 felt bigger and grander. From the story rife with plot twists and strange characters/creatures to the mysterious girl that Leon must rescue, RE 4 was a stout message to the Resident Evil fans and survival horror fans in general that nothing would be the same.

 

The graphical leap combined with the directorial decision to make the camera a 3rd person over the shoulder view that follows the player instead of set camera angles proved a very immersive experience. The visuals were gorgeous for a console game at the time. While I truly did enjoy Resident Evil 4 and had hours and hours of gameplay in the various survival modes alone some of the changes in the game were implications to me as to where this franchise was heading and for me I knew that Resident Evil 4 might be the last that I purchase. As I stated it’s not that RE 4 was a bad game in anyway. I felt Nintendo’s influence on the franchise was obvious however. The further I got into the game the more it reminded me of Zelda. The way items were highlighted in colorful columns and the change sound the game made every time you picked one up. The constant search for treasures paired with the more fantastical creatures versus horrible monsters created by viruses and the constant smashing of boxes and or pottery. Blood seemed minimal. The weird guy you bought items from who always greeted you with the same gruff voice, “Hello stranger.” The fantasy influence combined with the treasure hunting elements were just enough of a departure from the original 3 games for me to long for the old days of running through Raccoon City battling T-Virus zombies and not “Las Plagas” drones sent forth by the ghost of Napoleon’s inner child.

 

Needless to say I was more than a bit wary of the next installment of Resident Evil and my suspicions were confirmed as soon as I saw the trailers for Resident Evil 5. I thought the setting looked boring with lots of muted colors and the focus was obviously action based. Super fast infected people. I really wasn’t that turned off by the two player element that was introduced as I thought it could definitely work if implemented correctly. I played some of it and it just didn’t feel anything like the Resident Evil that I had grown to love. I guess with the success of the highly action based Resident Evil movies starring Mila Jovovich as a superhuman zombie slayer, which by the way undermines the entire genre of survival horror I mean how are you supposed to be scared when Supergirl fights a bunch of monsters that is an entirely different movie than what Resident Evil should be about but I digress, I guess the game developers thought this an appropriate direction for their game.

 

Then their was Resident Evil 6. Featuring 4 separate but intertwining campaigns. After all the hype it got and the promise that it would at least include Leon in one of the campaigns I decided to give it a shot. Originally 3 of the 4 campaigns were co-op until players made it clear to Capcom that it made no sense to have your game be primarily co-op only to offer the final campaign as a strictly single player experience. The 4th campaign was made co-op and available from the start of the game instead of an unlockable campaign made available after completion of the 3 other co-op campaigns. Each of the 4 campaigns had their own specific characters with their own story pertaining to the same global event. I really enjoyed most of Leon’s campaign quick time events aside. It had zombies in a dark creepy atmosphere genuinely conjuring fearful moments at times. The co-op actually worked great here, even with a friend the tension was still high. It felt like a proper evolution of Resident Evil. The rest of RE 6’s campaigns have their moments but they feel superfluous, like other ideas for Resident Evil games sliced and diced from their games and spliced together to create a grotesque Frankenstein of one game. At the end of the day RE 6 is more like 4 separate games under one title.

 

Now Capcom is in financial turmoil and the likelihood of a new Resident Evil from the company is uncertain. Just how bad a state Capcom is really in is debatable but information is surfacing that Capcom barely has enough cash to develop one more feature game. In other words if Capcom pays to develop one more game they could go bankrupt. Something to support this belief that Capcom is on dire straits is that when game producer Yoshinori Ono the producer of Street Fighter IV was asked by a fan on twitter if SF IV would be coming to the next gen Ono responded that Capcom lacked the resources to port the game to next-gen consoles although he expressed that it would be “sweet” to bring SF IV to the next-gen. Porting Street Fighter IV to next-gen consoles doesn’t require nearly the team and resources creating an entire game would. If Capcom can’t even port a fighting game to the PS4 and XBOX One how can any of us expect them to create a whole new Resident Evil?

 

With the most recent entries of Resident Evil 5 and 6 being disappointments for long time fans of the series because of their departure from the initial survival horror genre that Resident Evil helped to define The Evil Within might be just the gloriously gruesome return to the survival horror roots we all grew to love. Shinji Mikami has state that this will be the last game that he ever directs. Let us all hope that Mr. Mikami goes out on a high note helping to create a new chapter of survival horror, one that we can all look upon with fond memories and pass on a new legacy of horror to future generations. I have included a gameplay trailer for The Evil Within here courtesy of Bethesda Softworks YouTube page. Fair warning their is some extreme violence and gore. Bookmark SonicMercury.com for more on other upcoming horror titles in all media.

 

-Z3R0TH3RT33N

Follow Sonic Mercury on Twitter @SonicMercury and like our Facebook page Sonic Mercury